double _D; // _vec1.Crossed( _vec2 )
double _param1, _param2; // intersection param on _seg1 and _seg2
- _SegmentIntersection(): _param1(0), _param2(0), _D(0) {}
+ _SegmentIntersection(): _D(0), _param1(0), _param2(0) {}
bool Compute(const _Segment& seg1, const _Segment& seg2, bool seg2IsRay = false )
{