// Convex FACEs whose radius of curvature is less than the thickness of layers
map< TGeomID, _ConvexFace > _convexFaces;
- // shapes (EDGEs and VERTEXes) srink from which is forbidden due to collisions with
+ // shapes (EDGEs and VERTEXes) shrink from which is forbidden due to collisions with
// the adjacent SOLID
set< TGeomID > _noShrinkShapes;
}
- // Fill _eosC1 to make that C1 FACEs and EGDEs between them to be smoothed as a whole
+ // Fill _eosC1 to make that C1 FACEs and EDGEs between them to be smoothed as a whole
TopTools_MapOfShape c1VV;
//================================================================================
/*!
- * \brief DEBUG. Create groups contating temorary data of _LayerEdge's
+ * \brief DEBUG. Create groups containing temporary data of _LayerEdge's
*/
//================================================================================
src2->GetID() < edge->_nodes[0]->GetID() )
continue; // avoid using same segment twice
- // a _LayerEdge containg tgt2
+ // a _LayerEdge containing tgt2
_LayerEdge* neiborEdge = edge->_2neibors->_edges[j];
_TmpMeshFaceOnEdge* f = new _TmpMeshFaceOnEdge( edge, neiborEdge, --_tmpFaceID );
vector< _EdgesOnShape* > subEOS;
vector< _LayerEdge* > lEdges;
- // loop on FACEs to srink mesh on
+ // loop on FACEs to shrink mesh on
map< TGeomID, list< _SolidData* > >::iterator f2sd = f2sdMap.begin();
for ( ; f2sd != f2sdMap.end(); ++f2sd )
{
if ( eos.SWOLType() == TopAbs_EDGE )
{
SMESH_subMesh* edgeSM = _mesh->GetSubMesh( eos._sWOL );
- _Shrinker1D& srinker = e2shrMap[ edgeSM->GetId() ];
- eShri1D.insert( & srinker );
- srinker.AddEdge( eos._edges[0], eos, helper );
+ _Shrinker1D& shrinker = e2shrMap[ edgeSM->GetId() ];
+ eShri1D.insert( & shrinker );
+ shrinker.AddEdge( eos._edges[0], eos, helper );
VISCOUS_3D::ToClearSubWithMain( edgeSM, data._solid );
- // restore params of nodes on EGDE if the EDGE has been already
- // srinked while srinking other FACE
- srinker.RestoreParams();
+ // restore params of nodes on EDGE if the EDGE has been already
+ // shrinked while shrinking other FACE
+ shrinker.RestoreParams();
}
for ( size_t i = 0; i < eos._edges.size(); ++i )
{
if ( data2 )
VISCOUS_3D::ToClearSubWithMain( sm, data2->_solid );
- } // loop on FACES to srink mesh on
+ } // loop on FACES to shrink mesh on
// Replace source nodes by target nodes in shrinked mesh edges
//================================================================================
/*!
- * \brief Try to fix triangles with high aspect ratio by swaping diagonals
+ * \brief Try to fix triangles with high aspect ratio by swapping diagonals
*/
//================================================================================