const bool CreateQuadratic);
FaceQuadStruct::Ptr CheckNbEdges(SMESH_Mesh& aMesh,
- const TopoDS_Shape& aShape);
+ const TopoDS_Shape& aShape,
+ const bool considerMesh=false);
protected:
SMESH_Mesh & theMesh,
std::list<TopoDS_Edge>& theWire,
std::vector<TopoDS_Vertex>& theVertices,
- int & theNbDegenEdges);
+ int & theNbDegenEdges,
+ const bool considerMesh);
// true if QuadranglePreference hypothesis is assigned that forces