int nbright = (int) uv_e1.size();
int nbleft = (int) uv_e3.size();
- if (quad->nbNodeOut(0) && nbvertic == 2) // this should not occure
+ if (quad->nbNodeOut(0) && nbvertic == 2) // this should not occur
{
// Down edge is out
//
}
// right or left boundary quadrangles
- if (quad->nbNodeOut( QUAD_RIGHT_SIDE ) && nbhoriz == 2) // this should not occure
+ if (quad->nbNodeOut( QUAD_RIGHT_SIDE ) && nbhoriz == 2) // this should not occur
{
int g = 0; // last processed node in the grid
int stop = nbright - 1;
// find node c in the grid, nearest to the b
c = 0;
int near = g;
- if (i == stop - 1) { // up bondary reached
+ if (i == stop - 1) { // up boundary reached
c = quad->uv_grid[nbhoriz*(jup + 1) - 2].node;
near = jup;
} else {
// find node c in the grid, nearest to the b
int near = g;
- if (i == stop + 1) { // down bondary reached
+ if (i == stop + 1) { // down boundary reached
c = quad->uv_grid[nbhoriz*jlow + 1].node;
near = jlow;
}
//=======================================================================
//function : ShiftQuad
-//purpose : auxilary function for computeQuadPref
+//purpose : auxiliary function for computeQuadPref
//=======================================================================
void StdMeshers_Quadrangle_2D::shiftQuad(FaceQuadStruct::Ptr& quad, const int num )
//=======================================================================
//function : calcUV
-//purpose : auxilary function for computeQuadPref
+//purpose : auxiliary function for computeQuadPref
//=======================================================================
static gp_UV calcUV(double x0, double x1, double y0, double y1,
//=======================================================================
//function : calcUV2
-//purpose : auxilary function for computeQuadPref
+//purpose : auxiliary function for computeQuadPref
//=======================================================================
static gp_UV calcUV2(double x, double y,
}
int nnn = Min(nr,nl);
- // auxilary sequence of XY for creation nodes
+ // auxiliary sequence of XY for creation nodes
// in the bottom part of central domain
// Length of UVL and UVR must be == nbv-nnn
TColgp_SequenceOfXY UVL, UVR, UVT;
MapShapeNbElems& aResMap,
bool IsQuadratic)
{
- // Auxilary key in order to keep old variant
+ // Auxiliary key in order to keep old variant
// of meshing after implementation new variant
// for bug 0016220 from Mantis.
bool OldVersion = false;
gp_XY a3 (uv_et.front().u, uv_et.front().v);
int nnn = Min(nr,nl);
- // auxilary sequence of XY for creation of nodes
+ // auxiliary sequence of XY for creation of nodes
// in the bottom part of central domain
// it's length must be == nbv-nnn-1
TColgp_SequenceOfXY UVL;