myQuadType(QUAD_STANDARD),
myHelper( NULL )
{
- MESSAGE("StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D");
_name = "Quadrangle_2D";
_shapeType = (1 << TopAbs_FACE);
_compatibleHypothesis.push_back("QuadrangleParams");
StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D()
{
- MESSAGE("StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D");
}
//=============================================================================
}
else if (strcmp("TrianglePreference", aHyp->GetName()) == 0){
isFirstParams = false;
- myTrianglePreference = true;
+ myTrianglePreference = true;
}
else {
isFirstParams = false;
if (isFirstParams) {
if (strcmp("QuadranglePreference", aHyp->GetName()) == 0) {
myQuadranglePreference = true;
- myTrianglePreference = false;
+ myTrianglePreference = false;
myQuadType = QUAD_STANDARD;
}
else if (strcmp("TrianglePreference", aHyp->GetName()) == 0){
myQuadranglePreference = false;
- myTrianglePreference = true;
+ myTrianglePreference = true;
myQuadType = QUAD_STANDARD;
}
}
- else {
- const StdMeshers_QuadrangleParams* aHyp2 =
- (const StdMeshers_QuadrangleParams*)aHyp;
+ else if (const StdMeshers_QuadrangleParams* aHyp2 =
+ dynamic_cast<const StdMeshers_QuadrangleParams*>( aHyp ))
+ {
myTriaVertexID = aHyp2->GetTriaVertex();
if (!myQuadranglePreference && !myTrianglePreference) { // priority of hypos
//=============================================================================
/*!
- *
+ *
*/
//=============================================================================
// move corners to make sides equal by length
int nbEqualV = equVerts.size();
int nbExcessV = nbEqualV - ( 1 + nbC[0] + nbC[1] );
- if ( nbExcessV > 0 ) // there is nbExcessV vertices that can become corners
+ if ( nbExcessV > 0 ) // there are nbExcessV vertices that can become corners
{
// calculate normalized length of each "side" enclosed between neighbor equVerts
vector< double > accuLength;
if ( iBestEV > iS-1 + nbExcessV )
iBestEV = iS-1 + nbExcessV;
theVertices[ iCorner ] = helper.IthVertex( 0, edgeVec[ evVec[ iBestEV ]]);
+ cornerInd [ iCorner ] = evVec[ iBestEV ];
refinedCorners.insert( evVec[ iBestEV ]);
iCorner = helper.WrapIndex( iCorner + 1, cornerInd.size() );
}