else
{
for ( TopExp_Explorer exp(aShape,TopAbs_FACE); exp.More(); exp.Next() )
- if (( aSubMeshDSFace = aProxyMesh->GetSubMesh( exp.Current() )))
+ if (( aSubMeshDSFace = meshDS->MeshElements( exp.Current() )))
itVec.push_back( aSubMeshDSFace->GetElements() );
}
typedef