// Check if node projection to a face is needed
Bnd_B2d uvBox;
SMDS_ElemIteratorPtr faceIt = srcSubMesh->GetSubMeshDS()->GetElements();
- int nbFaceNodes = 0;
- for ( ; nbFaceNodes < 3 && faceIt->more(); ) {
+ set< const SMDS_MeshNode* > faceNodes;
+ for ( ; faceNodes.size() < 3 && faceIt->more(); ) {
const SMDS_MeshElement* face = faceIt->next();
SMDS_ElemIteratorPtr nodeIt = face->nodesIterator();
while ( nodeIt->more() ) {
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- if ( node->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) {
- nbFaceNodes++;
+ if ( node->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE &&
+ faceNodes.insert( node ).second )
uvBox.Add( helper.GetNodeUV( srcFace, node ));
- }
}
}
- const bool toProjectNodes =
- ( nbFaceNodes > 0 && ( uvBox.IsVoid() || uvBox.SquareExtent() < DBL_MIN ));
+ bool toProjectNodes = false;
+ if ( faceNodes.size() == 1 )
+ toProjectNodes = ( uvBox.IsVoid() || uvBox.CornerMin().IsEqual( gp_XY(0,0), 1e-12 ));
+ else if ( faceNodes.size() > 1 )
+ toProjectNodes = ( uvBox.IsVoid() || uvBox.SquareExtent() < DBL_MIN );
// Find the corresponding source and target vertex
// and <theReverse> flag needed to call mapper.Apply()
TopoDS_Vertex srcV1, tgtV1;
bool reverse = false;
- if ( _sourceHypo->HasVertexAssociation() ) {
- srcV1 = _sourceHypo->GetSourceVertex(1);
- tgtV1 = _sourceHypo->GetTargetVertex(1);
- } else {
- srcV1 = TopoDS::Vertex( TopExp_Explorer( srcFace, TopAbs_VERTEX ).Current() );
- tgtV1 = TopoDS::Vertex( shape2ShapeMap( srcV1, /*isSrc=*/true ));
- }
+ TopExp_Explorer vSrcExp( srcFace, TopAbs_VERTEX );
+ srcV1 = TopoDS::Vertex( vSrcExp.Current() );
+ tgtV1 = TopoDS::Vertex( shape2ShapeMap( srcV1, /*isSrc=*/true ));
+
list< TopoDS_Edge > tgtEdges, srcEdges;
list< int > nbEdgesInWires;
SMESH_Block::GetOrderedEdges( tgtFace, tgtEdges, nbEdgesInWires, tgtV1 );
TopoDS_Shape srcE1bis = shape2ShapeMap( tgtE1 );
reverse = ( ! srcE1.IsSame( srcE1bis ));
if ( reverse &&
- _sourceHypo->HasVertexAssociation() &&
+ //_sourceHypo->HasVertexAssociation() &&
nbEdgesInWires.front() > 2 &&
helper.IsRealSeam( tgtEdges.front() ))
{
// we can't use only theReverse flag to correctly associate source
// and target faces in the mapper. Thus we select srcV1 so that
// GetOrderedEdges() to return EDGEs in a needed order
- list< TopoDS_Edge >::iterator edge = srcEdges.begin();
- for ( ; edge != srcEdges.end(); ++edge ) {
- if ( srcE1bis.IsSame( *edge )) {
- srcV1 = helper.IthVertex( 0, *edge );
- break;
+ TopoDS_Face tgtFaceBis = tgtFace;
+ for ( vSrcExp.Next(); vSrcExp.More(); )
+ {
+ tgtFaceBis.Reverse();
+ tgtEdges.clear();
+ SMESH_Block::GetOrderedEdges( tgtFaceBis, tgtEdges, nbEdgesInWires, tgtV1 );
+ bool ok = true;
+ list< TopoDS_Edge >::iterator edgeS = srcEdges.begin(), edgeT = tgtEdges.begin();
+ for ( ; edgeS != srcEdges.end() && ok ; ++edgeS, ++edgeT )
+ ok = edgeS->IsSame( shape2ShapeMap( *edgeT ));
+ if ( ok )
+ break; // FOUND!
+
+ reverse = !reverse;
+ if ( reverse )
+ {
+ vSrcExp.Next();
+ }
+ else
+ {
+ srcV1 = TopoDS::Vertex( vSrcExp.Current() );
+ tgtV1 = TopoDS::Vertex( shape2ShapeMap( srcV1, /*isSrc=*/true ));
+ srcEdges.clear();
+ SMESH_Block::GetOrderedEdges( srcFace, srcEdges, nbEdgesInWires, srcV1 );
}
}
}
// Compute mesh on a target face
mapper.Apply( tgtFace, tgtV1, reverse );
- if ( mapper.GetErrorCode() != SMESH_Pattern::ERR_OK )
+ if ( mapper.GetErrorCode() != SMESH_Pattern::ERR_OK ) {
+ // std::ofstream file("/tmp/Pattern.smp" );
+ // mapper.Save( file );
return error("Can't apply source mesh pattern to the face");
+ }
// Create the mesh