const TopoDS_Shape& srcV = srcExp.Current();
const TopoDS_Shape& tgtV = shape2ShapeMap( srcV, /*isSrc=*/true );
const SMDS_MeshNode* srcN = SMESH_Algo::VertexNode( TopoDS::Vertex( srcV ), srcMeshDS );
- const SMDS_MeshNode* tgtN = SMESH_Algo::VertexNode( TopoDS::Vertex( tgtV ), srcMeshDS );
+ const SMDS_MeshNode* tgtN = SMESH_Algo::VertexNode( TopoDS::Vertex( tgtV ), tgtMeshDS );
if ( !srcN )
continue;
if ( !tgtN || tgtV.ShapeType() != TopAbs_VERTEX )