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54122: Bad quality prismatic mesh
[modules/smesh.git] / src / StdMeshers / StdMeshers_ProjectionUtils.hxx
index dc42ed22f24068e44835f8308ece6c271cdba7e6..aa38284431b6bb048aa943f5aeeef368792cd499 100644 (file)
 #include "SMESH_StdMeshers.hxx"
 
 #include "SMDS_MeshElement.hxx"
+#include "SMESH_Delaunay.hxx"
+#include "StdMeshers_FaceSide.hxx"
 
+#include <ShapeAnalysis_Surface.hxx>
 #include <TopTools_DataMapOfShapeShape.hxx>
-#include <TopTools_IndexedMapOfShape.hxx>
 #include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
+#include <TopTools_IndexedMapOfShape.hxx>
 #include <TopoDS_Edge.hxx>
 #include <TopoDS_Face.hxx>
 #include <TopoDS_Vertex.hxx>
@@ -51,6 +54,7 @@ class SMESH_Mesh;
 class SMESH_subMesh;
 class TopoDS_Shape;
 
+//-----------------------------------------------------------------------------------------
 /*!
  * \brief Struct used instead of a sole TopTools_DataMapOfShapeShape to avoid
  *        problems with bidirectional bindings
@@ -91,8 +95,9 @@ namespace StdMeshers_ProjectionUtils
                    TIDCompare>                                 TNodeNodeMap;
 
 
+  //-----------------------------------------------------------------------------------------
   /*!
-   * \brief Finds transformation beween two sets of 2D points using
+   * \brief Finds transformation between two sets of 2D points using
    *        a least square approximation
    */
   class TrsfFinder2D
@@ -111,8 +116,9 @@ namespace StdMeshers_ProjectionUtils
 
     bool IsIdentity() const { return ( _trsf.Form() == gp_Identity ); }
   };
+  //-----------------------------------------------------------------------------------------
   /*!
-   * \brief Finds transformation beween two sets of 3D points using
+   * \brief Finds transformation between two sets of 3D points using
    *        a least square approximation
    */
   class TrsfFinder3D
@@ -136,6 +142,56 @@ namespace StdMeshers_ProjectionUtils
     bool Invert();
   };
 
+  //-----------------------------------------------------------------------------------------
+  /*!
+   * \brief Create a Delaunay triangulation of nodes on a face boundary
+   *        and provide exploration of nodes shared by elements lying on
+   *        the face. For a returned node, also return a Delaunay triangle
+   *        the node lies in and its Barycentric Coordinates within the triangle.
+   *        Only non-marked nodes are visited.
+   *
+   * The main methods are defined in ../SMESHUtils/SMESH_Delaunay.hxx
+   */
+  class Delaunay : public SMESH_Delaunay
+  {
+  public:
+
+    Delaunay( const TSideVector& wires, bool checkUV = false );
+
+    Delaunay( const std::vector< const UVPtStructVec* > & boundaryNodes,
+              SMESH_MesherHelper&                         faceHelper,
+              bool                                        checkUV = false);
+
+  protected:
+    virtual gp_XY getNodeUV( const TopoDS_Face& face, const SMDS_MeshNode* node ) const;
+
+  private:
+    SMESH_MesherHelper*    _helper;
+    StdMeshers_FaceSidePtr _wire;
+    bool                  *_checkUVPtr, _checkUV;
+  };
+  typedef boost::shared_ptr< Delaunay > DelaunayPtr;
+
+  //-----------------------------------------------------------------------------------------
+  /*!
+   * \brief Morph mesh on the target FACE to lie within FACE boundary w/o distortion
+   */
+  class Morph
+  {
+    Delaunay       _delaunay;
+    SMESH_subMesh* _srcSubMesh;
+  public:
+
+    Morph(const TSideVector& srcWires);
+
+    bool Perform(SMESH_MesherHelper&           tgtHelper,
+                 const TSideVector&            tgtWires,
+                 Handle(ShapeAnalysis_Surface) tgtSurface,
+                 const TNodeNodeMap&           src2tgtNodes,
+                 const bool                    moveAll);
+  };
+
+  //-----------------------------------------------------------------------------------------
   /*!
    * \brief Looks for association of all sub-shapes of two shapes
    * \param theShape1 - shape 1