std::advance( edge2End, *nbE2 );
if ( *nbE1 == *nbE2 && iW2 >= iW1 )
{
- // rotate edge2 untill coincidence with edge1 in 2D
+ // rotate edge2 until coincides with edge1 in 2D
int i = *nbE2;
bool sameUV = false;
while ( !( sameUV = sameVertexUV( *edge2Beg, face2, 0, v0f1UV, vTolUV )) && --i > 0 )
break;
}
}
- // prepare to the next wire loop
+ // prepare for the next wire loop
edge2Beg = edge2End;
}
edge1Beg = edge1End;
if ( !sm || sm->GetAlgoState() != SMESH_subMesh::NO_ALGO )
return usualMessage; // algo is OK, anything else is KO.
- // Try to find a type of all-dimentional algorithm that would compute the
+ // Try to find a type of all-dimensional algorithm that would compute the
// given sub-mesh if it could be launched before projection
const TopoDS_Shape shape = sm->GetSubShape();
const int shapeDim = SMESH_Gen::GetShapeDim( shape );
//================================================================================
/*!
- * \brief Computes transformation beween two sets of 2D points using
+ * \brief Computes transformation between two sets of 2D points using
* a least square approximation
*
* See "Surface Mesh Projection For Hexahedral Mesh Generation By Sweeping"
//================================================================================
/*!
- * \brief Computes transformation beween two sets of 3D points using
+ * \brief Computes transformation between two sets of 3D points using
* a least square approximation
*
* See "Surface Mesh Projection For Hexahedral Mesh Generation By Sweeping"