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IPAL054122: Bad quality prismatic mesh
[modules/smesh.git] / src / StdMeshers / StdMeshers_Prism_3D.hxx
index ccdf5457f3b4bff3502c8a483a84f530a42c54ab..da4b055e0c024ca0dcdddc00feb730fe48af74cf 100644 (file)
 
 #include "SMESHDS_Mesh.hxx"
 #include "SMESH_Block.hxx"
+#include "SMESH_Comment.hxx"
 #include "SMESH_Mesh.hxx"
 #include "SMESH_MesherHelper.hxx"
 #include "SMESH_TypeDefs.hxx"
-#include "SMESH_Comment.hxx"
 #include "SMESH_subMesh.hxx"
+#include "StdMeshers_ProjectionUtils.hxx"
 
 #include <Adaptor2d_Curve2d.hxx>
 #include <Adaptor3d_Curve.hxx>
 #include <Adaptor3d_Surface.hxx>
 #include <BRepAdaptor_Surface.hxx>
+#include <TColStd_DataMapOfIntegerInteger.hxx>
 #include <TopTools_IndexedMapOfOrientedShape.hxx>
 #include <TopoDS_Face.hxx>
 #include <gp_Trsf.hxx>
@@ -53,10 +55,6 @@ namespace Prism_3D
   struct TNode;
   struct TPrismTopo;
 }
-namespace StdMeshers_ProjectionUtils
-{
-  class TrsfFinder3D;
-}
 class SMESHDS_SubMesh;
 class TopoDS_Edge;
 
@@ -417,23 +415,22 @@ private:
  */
 struct StdMeshers_Sweeper
 {
+  // input data
+  SMESH_MesherHelper*         myHelper;
+  TopoDS_Face                 myBotFace;
+  TopoDS_Face                 myTopFace;
   std::vector< TNodeColumn* > myBndColumns; // boundary nodes
+  // output data
   std::vector< TNodeColumn* > myIntColumns; // internal nodes
 
-  typedef std::vector< double > TZColumn;
-  std::vector< TZColumn > myZColumns; // Z distribution of boundary nodes
-
-  bool ComputeNodes( SMESH_MesherHelper& helper,
-                     const double        tol,
-                     const bool          allowHighBndError );
+  bool ComputeNodesByTrsf( const double tol,
+                           const bool   allowHighBndError );
 
   bool CheckSameZ();
 
-  bool ComputeNodesOnStraightSameZ( SMESH_MesherHelper& helper );
+  bool ComputeNodesOnStraightSameZ();
 
-  bool ComputeNodesOnStraight( SMESH_MesherHelper& helper,
-                               const TopoDS_Face&  bottom,
-                               const TopoDS_Face&  top);
+  bool ComputeNodesOnStraight();
 
 private:
 
@@ -443,22 +440,36 @@ private:
   gp_XYZ intPoint( int iP, int z ) const
   { return SMESH_TNodeXYZ( (*myIntColumns[ iP ])[ z ]); }
 
-  static bool projectIntPoints(const std::vector< gp_XYZ >& fromBndPoints,
-                               const std::vector< gp_XYZ >& toBndPoints,
-                               const std::vector< gp_XYZ >& fromIntPoints,
-                               std::vector< gp_XYZ >&       toIntPoints,
-                               StdMeshers_ProjectionUtils::TrsfFinder3D& trsf,
-                               std::vector< gp_XYZ > *      bndError);
-
-  static void applyBoundaryError(const std::vector< gp_XYZ >& bndPoints,
-                                 const std::vector< gp_XYZ >& bndError1,
-                                 const std::vector< gp_XYZ >& bndError2,
-                                 const double                 r,
-                                 std::vector< gp_XYZ >&       toIntPoints,
-                                 std::vector< double >&       int2BndDist);
+  bool projectIntPoints(const std::vector< gp_XYZ >& fromBndPoints,
+                        const std::vector< gp_XYZ >& toBndPoints,
+                        const std::vector< gp_XYZ >& fromIntPoints,
+                        std::vector< gp_XYZ >&       toIntPoints,
+                        const double                 r,
+                        StdMeshers_ProjectionUtils::TrsfFinder3D& trsf,
+                        std::vector< gp_XYZ > *      bndError);
 
+  typedef std::vector< double > TZColumn;
   static void fillZColumn( TZColumn&    zColumn,
                            TNodeColumn& nodes );
+
+  void prepareTopBotDelaunay();
+  void findDelaunayTriangles();
+
+  std::vector< TZColumn >                 myZColumns; // Z distribution of boundary nodes
+
+  StdMeshers_ProjectionUtils::DelaunayPtr myTopDelaunay;
+  StdMeshers_ProjectionUtils::DelaunayPtr myBotDelaunay;
+  TColStd_DataMapOfIntegerInteger         myNodeID2ColID;
+
+  // top and bottom Delaulay triangles including an internal column
+  struct TopBotTriangles
+  {
+    double myBotBC[3], myTopBC[3]; // barycentric coordinates of a node within a triangle
+    int    myBotTriaNodes[3], myTopTriaNodes[3]; // indices of boundary columns
+    TopBotTriangles();
+    void SetTopByBottom();
+  };
+  std::vector< TopBotTriangles> myTopBotTriangles;
 };
 
 // ===============================================