// set XYZ on horizontal edges and get node columns of faces:
// 2 columns for each face, between which a base node is located
vector<const SMDS_MeshNode*>* nColumns[8];
- double ratio[ NB_WALL_FACES ]; // base node position between columns [0.-1.]
+ double ratio[ NB_WALL_FACES ] = {0,0,0,0}; // base node position between columns [0.-1.]
if ( createNode ) {
for ( k = 0; k < NB_WALL_FACES ; ++k ) {
ratio[ k ] = SetHorizEdgeXYZ (aBNXYZ, wallFaceID[ k ],