SMESH_Block::GetFaceEdgesIDs( aFaceID, edgeVec );
//
int coord = SMESH_Block::GetCoordIndOnEdge( edgeVec[ BASE ] );
- bool isForward = myBlock.IsForwadEdge( edgeVec[ BASE ] );
+ bool isForward = myBlock.IsForwardEdge( edgeVec[ BASE ] );
double param = aBaseNodeParams.Coord( coord );
if ( !isForward)
}
// look for a not loaded node of the <face>
bool found = false;
- const SMDS_MeshNode* n3 = 0; // a node defferent from n1 and n2
+ const SMDS_MeshNode* n3 = 0; // a node different from n1 and n2
eIt = face->nodesIterator() ;
while ( !found && eIt->more() ) {
node = static_cast<const SMDS_MeshNode*>( eIt->next() );
}
//=======================================================================
-//function : IsForwadEdge
+//function : IsForwardEdge
//purpose :
//=======================================================================
-bool StdMeshers_SMESHBlock::IsForwadEdge(const int theEdgeID)
+bool StdMeshers_SMESHBlock::IsForwardEdge(const int theEdgeID)
{
int index = myTBlock.ShapeIndex( theEdgeID );
if ( !myTBlock.IsEdgeID( theEdgeID ))