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0022098: EDF 2036 SMESH: Create groups from none conected parts of a mesh
[modules/smesh.git] / src / StdMeshers / StdMeshers_HexaFromSkin_3D.cxx
index a80c2debdcc6a3623d29ce4c782705337e8ee1a8..e316d297125ae2baf96200f137781cb6d8aa9c06 100644 (file)
 #include "SMDS_VolumeOfNodes.hxx"
 #include "SMDS_VolumeTool.hxx"
 #include "SMESH_Block.hxx"
 #include "SMDS_VolumeOfNodes.hxx"
 #include "SMDS_VolumeTool.hxx"
 #include "SMESH_Block.hxx"
+#include "SMESH_MeshAlgos.hxx"
 #include "SMESH_MesherHelper.hxx"
 
 #include <gp_Ax2.hxx>
 
 #include "SMESH_MesherHelper.hxx"
 
 #include <gp_Ax2.hxx>
 
-//#include "utilities.h"
 #include <limits>
 
 // Define error message and _MYDEBUG_ if needed
 #include <limits>
 
 // Define error message and _MYDEBUG_ if needed
@@ -635,7 +635,7 @@ namespace
       const SMDS_MeshNode* n1down = side.getNode( 0, y-1 );
       const SMDS_MeshNode* n2down = side.getNode( 1, y-1 );
       avoidSet.clear(); avoidSet.insert( firstQuad );
       const SMDS_MeshNode* n1down = side.getNode( 0, y-1 );
       const SMDS_MeshNode* n2down = side.getNode( 1, y-1 );
       avoidSet.clear(); avoidSet.insert( firstQuad );
-      firstQuad = SMESH_MeshEditor::FindFaceInSet( n1down, n2down, emptySet, avoidSet,
+      firstQuad = SMESH_MeshAlgos::FindFaceInSet( n1down, n2down, emptySet, avoidSet,
                                                    &i1down, &i2down);
       if ( !isQuadrangle( firstQuad ))
         return BAD_MESH_ERR;
                                                    &i1down, &i2down);
       if ( !isQuadrangle( firstQuad ))
         return BAD_MESH_ERR;
@@ -648,7 +648,7 @@ namespace
       x = 1; 
       while ( ++x < nbX )
       {
       x = 1; 
       while ( ++x < nbX )
       {
-        const SMDS_MeshElement* quad = SMESH_MeshEditor::FindFaceInSet( n2up, n2down, emptySet,
+        const SMDS_MeshElement* quad = SMESH_MeshAlgos::FindFaceInSet( n2up, n2down, emptySet,
                                                                         avoidSet, &i2up, &i2down);
         if ( !isQuadrangle( quad ))
           return BAD_MESH_ERR;
                                                                         avoidSet, &i2up, &i2down);
         if ( !isQuadrangle( quad ))
           return BAD_MESH_ERR;
@@ -942,7 +942,7 @@ namespace
     while ( !isCornerNode( n2 ) )
     {
       avoidSet.clear(); avoidSet.insert( quad );
     while ( !isCornerNode( n2 ) )
     {
       avoidSet.clear(); avoidSet.insert( quad );
-      quad = SMESH_MeshEditor::FindFaceInSet( n1, n2, emptySet, avoidSet, &i1, &i2 );
+      quad = SMESH_MeshAlgos::FindFaceInSet( n1, n2, emptySet, avoidSet, &i1, &i2 );
       if ( !isQuadrangle( quad ))
         return BAD_MESH_ERR;
 
       if ( !isQuadrangle( quad ))
         return BAD_MESH_ERR;