#ifdef _DEBUG_
// #define DEB_FACES
// #define DEB_GRID
-// #define DUMP_VERT(msg,V) \
-// { TopoDS_Vertex v = V; gp_Pnt p = BRep_Tool::Pnt(v); \
-// cout << msg << "( "<< p.X()<<", "<<p.Y()<<", "<<p.Z()<<" )"<<endl;}
+// #define DUMP_VERT(msg,V) { TopoDS_Vertex v = V; gp_Pnt p = BRep_Tool::Pnt(v); cout << msg << "( "<< p.X()<<", "<<p.Y()<<", "<<p.Z()<<" )"<<endl; }
#endif
#ifndef DUMP_VERT
const SMDS_MeshElement* firstQuad = 0; // most left face above the last row of found nodes
int nbFoundNodes = myIndexer._xSize;
- while ( nbFoundNodes != myGrid.size() )
+ while ( nbFoundNodes != (int) myGrid.size() )
{
// first and last nodes of the last filled row of nodes
const SMDS_MeshNode* n1down = myGrid[ nbFoundNodes - myIndexer._xSize ];