// check presence of corners at other sides
nbCorners = mySides.NbCommonVertices( cornerVertices );
- return ( 0 < nbCorners && nbCorners <= 2 ); // if nbCorners == 2 additional check is needed!!!
+ return ( 0 < nbCorners && nbCorners <= 3 ); // if nbCorners == 2 additional check is needed!!!
}
//================================================================================