// sort nodes accoring to the order of edges
_Node* orderNodes [20];
- TGeomID orderShapeIDs[20];
+ //TGeomID orderShapeIDs[20];
size_t nbN = 0;
TGeomID id, *pID = 0;
for ( e = edges.begin(); e != edges.end(); ++e )
if (( id = _grid->_shapes.FindIndex( SMESH_MesherHelper::IthVertex( 0, *e ))) &&
(( pID = std::find( &nShapeIds[0], nShapeIdsEnd, id )) != nShapeIdsEnd ))
{
- orderShapeIDs[ nbN ] = id;
+ //orderShapeIDs[ nbN ] = id;
orderNodes [ nbN++ ] = nodes[ pID - &nShapeIds[0] ];
*pID = -1;
}
if (( id = _grid->_shapes.FindIndex( *e )) &&
(( pID = std::find( &nShapeIds[0], nShapeIdsEnd, id )) != nShapeIdsEnd ))
{
- orderShapeIDs[ nbN ] = id;
+ //orderShapeIDs[ nbN ] = id;
orderNodes [ nbN++ ] = nodes[ pID - &nShapeIds[0] ];
*pID = -1;
}