for ( int i = 0; i < 3; ++i )
{
const gp_Pnt& pn = myNodes->Value(n[i]);
- if ( avoidTria = ( pn.SquareDistance( *avoidPnt ) <= tol2 ))
+ if (( avoidTria = ( pn.SquareDistance( *avoidPnt ) <= tol2 )))
break;
if ( !projectedOnly )
minD2 = Min( minD2, pn.SquareDistance( p ));
for ( ; edExp.More(); edExp.Next() )
{
- const TopoDS_Edge & edge = TopoDS::Edge( edExp.Current() );
+ //const TopoDS_Edge & edge = TopoDS::Edge( edExp.Current() );
StdMeshers_Regular_1D::Evaluate( theMesh, theShape, theResMap );
}
return true;