fields = kwargs.get("fields", fields)
geomAssocFields = kwargs.get("geomAssocFields", geomAssocFields)
z_tolerance = kwargs.get("zTolerance", z_tolerance)
+
# invoke engine's function
if meshPart or fields or geomAssocFields or z_tolerance > 0:
unRegister = genObjUnRegister()
if isinstance( meshPart, list ):
meshPart = self.GetIDSource( meshPart, SMESH.ALL )
unRegister.set( meshPart )
+
+ z_tolerance,Parameters,hasVars = ParseParameters(z_tolerance)
+ self.mesh.SetParameters(Parameters)
+
self.mesh.ExportPartToMED( meshPart, fileName, auto_groups, minor, overwrite, autoDimension,
fields, geomAssocFields, z_tolerance)
else:
groups = [groups]
return self.mesh.CreateDimGroup(groups, elemType, name, nbCommonNodes, underlyingOnly)
+ def FaceGroupsSeparatedByEdges( self, sharpAngle, createEdges=False, useExistingEdges=False ):
+ """
+ Distribute all faces of the mesh between groups using sharp edges and optionally
+ existing 1D elements as group boundaries.
+
+ Parameters:
+ sharpAngle: edge is considered sharp if an angle between normals of
+ adjacent faces is more than \a sharpAngle in degrees.
+ createEdges (boolean): to create 1D elements for detected sharp edges.
+ useExistingEdges (boolean): to use existing edges as group boundaries
+ Returns:
+ ListOfGroups - the created groups
+ """
+ sharpAngle,Parameters,hasVars = ParseParameters( sharpAngle )
+ self.mesh.SetParameters(Parameters)
+ return self.mesh.FaceGroupsSeparatedByEdges( sharpAngle, createEdges, useExistingEdges );
def ConvertToStandalone(self, group):
"""
return self.editor.IsCoherentOrientation2D()
+ def FindSharpEdges( self, angle, addExisting=False ):
+ """
+ Return sharp edges of faces and non-manifold ones.
+ Optionally add existing edges.
+
+ Parameters:
+ angle: angle (in degrees) between normals of adjacent faces to detect sharp edges
+ addExisting: to return existing edges (1D elements) as well
+
+ Returns:
+ list of FaceEdge structures
+ """
+ angle = ParseParameters( angle )[0]
+ return self.editor.FindSharpEdges( angle, addExisting )
+
def MeshToPassThroughAPoint(self, x, y, z):
"""
Find the node closest to a point and moves it to a point location