return self.editor.TriToQuadObject(theObject, Functor, MaxAngle)
## Split quadrangles into triangles.
- # @param IDsOfElements the faces to be splitted.
+ # @param IDsOfElements the faces to be split.
# @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
# choose a diagonal for splitting. If @a theCriterion is None, which is a default
# value, then quadrangles will be split by the smallest diagonal.
## Split each of given quadrangles into 4 triangles. A node is added at the center of
# a quadrangle.
- # @param theElements the faces to be splitted. This can be either mesh, sub-mesh,
+ # @param theElements the faces to be split. This can be either mesh, sub-mesh,
# group or a list of face IDs. By default all quadrangles are split
# @ingroup l2_modif_cutquadr
def QuadTo4Tri (self, theElements=[]):
return self.editor.QuadTo4Tri( theElements )
## Split quadrangles into triangles.
- # @param IDsOfElements the faces to be splitted
+ # @param IDsOfElements the faces to be split
# @param Diag13 is used to choose a diagonal for splitting.
# @return TRUE in case of success, FALSE otherwise.
# @ingroup l2_modif_cutquadr
return self.editor.SplitQuadObject(theObject, Diag13)
## Find a better splitting of the given quadrangle.
- # @param IDOfQuad the ID of the quadrangle to be splitted.
+ # @param IDOfQuad the ID of the quadrangle to be split.
# @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
# choose a diagonal for splitting.
# Type SMESH.FunctorType._items in the Python Console to see all items.