if ( isNode ) {
SMDS_PositionPtr pos = aPositionCreator.MakePosition( smType[ smID ]);
SMDS_MeshNode* node = const_cast<SMDS_MeshNode*>( static_cast<const SMDS_MeshNode*>( elem ));
- node->SetPosition( pos );
+ node->SetPosition( pos, sm->GetID() );
sm->AddNode( node );
} else {
sm->AddElement( elem );