#include "SMESH_Gen_i.hxx"
#include "SMESH_Mesh.hxx"
#include "SMESH_Mesh_i.hxx"
+#include "SMDS_MeshFace.hxx"
+#include "SMDS_MeshVolume.hxx"
#include <TopExp_Explorer.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Face.hxx>
#include <sstream>
+#include <set>
+// =============================================================================
//=============================================================================
/*!
+// =============================================================================
* SMESH_Gen_i::GetPattern
*
* Create pattern mapper
{
}
-//=======================================================================
-//function : getShape
-//purpose :
-//=======================================================================
-
-TopoDS_Shape SMESH_Pattern_i::getShape( GEOM::GEOM_Object_ptr & theGeomObject )
-{
- return myGen->GetShapeReader()->GetShape( SMESH_Gen_i::GetGeomEngine(), theGeomObject );
-}
-
//=======================================================================
//function : getMesh
//purpose :
if ( !aMesh )
return false;
- TopoDS_Face aFace = TopoDS::Face( getShape( theFace ));
+ TopoDS_Face aFace = TopoDS::Face( myGen->GeomObjectToShape( theFace ));
if ( aFace.IsNull() )
return false;
if ( !aMesh )
return false;
- TopoDS_Shape aShape = getShape( theBlock );
+ TopoDS_Shape aShape = myGen->GeomObjectToShape( theBlock );
if ( aShape.IsNull())
return false;
SMESH::point_array_var points = new SMESH::point_array;
list<const gp_XYZ *> xyzList;
- TopoDS_Shape F = getShape( theFace );
- TopoDS_Shape V = getShape( theVertexOnKeyPoint1 );
+ TopoDS_Shape F = myGen->GeomObjectToShape( theFace );
+ TopoDS_Shape V = myGen->GeomObjectToShape( theVertexOnKeyPoint1 );
if (!F.IsNull() && F.ShapeType() == TopAbs_FACE &&
!V.IsNull() && V.ShapeType() == TopAbs_VERTEX
SMESH::point_array_var points = new SMESH::point_array;
list<const gp_XYZ *> xyzList;
- TopExp_Explorer exp( getShape( theBlock ), TopAbs_SHELL );
- TopoDS_Shape V000 = getShape( theVertex000 );
- TopoDS_Shape V001 = getShape( theVertex001 );
+ TopExp_Explorer exp( myGen->GeomObjectToShape( theBlock ), TopAbs_SHELL );
+ TopoDS_Shape V000 = myGen->GeomObjectToShape( theVertex000 );
+ TopoDS_Shape V001 = myGen->GeomObjectToShape( theVertex001 );
if (exp.More() &&
!V000.IsNull() && V000.ShapeType() == TopAbs_VERTEX &&
return points._retn();
}
+//=======================================================================
+//function : ApplyToMeshFaces
+//purpose :
+//=======================================================================
+
+SMESH::point_array*
+ SMESH_Pattern_i::ApplyToMeshFaces(SMESH::SMESH_Mesh_ptr theMesh,
+ const SMESH::long_array& theFacesIDs,
+ CORBA::Long theNodeIndexOnKeyPoint1,
+ CORBA::Boolean theReverse)
+{
+ SMESH::point_array_var points = new SMESH::point_array;
+
+ ::SMESH_Mesh* aMesh = getMesh( theMesh );
+ if ( !aMesh )
+ return points._retn();
+
+ list<const gp_XYZ *> xyzList;
+ set<const SMDS_MeshFace*> fset;
+ for (int i = 0; i < theFacesIDs.length(); i++)
+ {
+ CORBA::Long index = theFacesIDs[i];
+ const SMDS_MeshElement * elem = aMesh->GetMeshDS()->FindElement(index);
+ if ( elem && elem->GetType() == SMDSAbs_Face )
+ fset.insert( static_cast<const SMDS_MeshFace *>( elem ));
+ }
+ if (myPattern.Apply( fset, theNodeIndexOnKeyPoint1, theReverse ) &&
+ myPattern.GetMappedPoints( xyzList ))
+ {
+ points->length( xyzList.size() );
+ list<const gp_XYZ *>::iterator xyzIt = xyzList.begin();
+ for ( int i = 0; xyzIt != xyzList.end(); xyzIt++ ) {
+ SMESH::PointStruct & p = points[ i++ ];
+ (*xyzIt)->Coord( p.x, p.y, p.z );
+ }
+ }
+
+ return points._retn();
+}
+
+//=======================================================================
+//function : ApplyToHexahedrons
+//purpose :
+//=======================================================================
+
+SMESH::point_array*
+ SMESH_Pattern_i::ApplyToHexahedrons(SMESH::SMESH_Mesh_ptr theMesh,
+ const SMESH::long_array& theVolumesIDs,
+ CORBA::Long theNode000Index,
+ CORBA::Long theNode001Index)
+{
+ SMESH::point_array_var points = new SMESH::point_array;
+
+ ::SMESH_Mesh* aMesh = getMesh( theMesh );
+ if ( !aMesh )
+ return points._retn();
+
+ list<const gp_XYZ *> xyzList;
+ set<const SMDS_MeshVolume*> vset;
+ for (int i = 0; i < theVolumesIDs.length(); i++)
+ {
+ CORBA::Long index = theVolumesIDs[i];
+ const SMDS_MeshElement * elem = aMesh->GetMeshDS()->FindElement(index);
+ if ( elem && elem->GetType() == SMDSAbs_Volume && elem->NbNodes() == 8 )
+ vset.insert( static_cast<const SMDS_MeshVolume *>( elem ));
+ }
+ if (myPattern.Apply( vset, theNode000Index, theNode001Index ) &&
+ myPattern.GetMappedPoints( xyzList ))
+ {
+ points->length( xyzList.size() );
+ list<const gp_XYZ *>::iterator xyzIt = xyzList.begin();
+ for ( int i = 0; xyzIt != xyzList.end(); xyzIt++ ) {
+ SMESH::PointStruct & p = points[ i++ ];
+ (*xyzIt)->Coord( p.x, p.y, p.z );
+ }
+ }
+
+ return points._retn();
+}
+
//=======================================================================
//function : MakeMesh
//purpose :