if (_impl->NbVolumes()) types[nbTypes++] = SMESH::VOLUME;
if (_impl->Nb0DElements()) types[nbTypes++] = SMESH::ELEM0D;
if (_impl->NbBalls()) types[nbTypes++] = SMESH::BALL;
+ if (_impl->NbNodes() &&
+ nbTypes == 0 ) types[nbTypes++] = SMESH::NODE;
types->length( nbTypes );
return types._retn();