_myMeshDS = new SMESHDS_Mesh( _id, true );
myPreviewType = previewElements;
}
- //!< Destructor
- virtual ~TPreviewMesh() { delete _myMeshDS; _myMeshDS = 0; }
//!< Copy a set of elements
void Copy(const TIDSortedElemSet & theElements,
TIDSortedElemSet& theCopyElements,