{
SMESH_TRY;
SMESH::long_array_var res = new SMESH::long_array;
-
- SMESH::array_of_ElementType_var types = elementIDs->GetTypes();
- if ( types->length() == 1 && // a part contains only nodes or 0D elements
- ( types[0] == SMESH::NODE || types[0] == SMESH::ELEM0D || types[0] == SMESH::BALL) &&
- type != types[0] ) // but search of elements of dim > 0
- return res._retn();
+ if ( type != SMESH::NODE )
+ {
+ SMESH::array_of_ElementType_var types = elementIDs->GetTypes();
+ if ( types->length() == 1 && // a part contains only nodes or 0D elements
+ ( types[0] == SMESH::NODE || types[0] == SMESH::ELEM0D || types[0] == SMESH::BALL) &&
+ type != types[0] ) // but search of elements of dim > 0
+ return res._retn();
+ }
if ( SMESH::DownCast<SMESH_Mesh_i*>( elementIDs )) // elementIDs is the whole mesh
return FindElementsByPoint( x,y,z, type );
SMESHDS_Mesh* meshDS = SMESH::DownCast<SMESH_Mesh_i*>( mesh )->GetImpl().GetMeshDS();
if ( !idSourceToSet( elementIDs, meshDS, elements,
- SMDSAbs_ElementType(type), /*emptyIfIsMesh=*/true))
+ ( type == SMESH::NODE ? SMDSAbs_All : (SMDSAbs_ElementType) type ),
+ /*emptyIfIsMesh=*/true))
return res._retn();
typedef SMDS_SetIterator<const SMDS_MeshElement*, TIDSortedElemSet::const_iterator > TIter;