{
// set SMESH.GeometryType instead of a numerical Threshold
const int nbTypes = SMESH::Geom_LAST;
- const char* types[nbTypes] = {
+ const char* types[] = {
"Geom_POINT", "Geom_EDGE", "Geom_TRIANGLE", "Geom_QUADRANGLE", "Geom_POLYGON",
"Geom_TETRA", "Geom_PYRAMID", "Geom_HEXA", "Geom_PENTA", "Geom_HEXAGONAL_PRISM",
"Geom_POLYHEDRA", "Geom_BALL" };
{
// set SMESH.EntityType instead of a numerical Threshold
const int nbTypes = SMESH::Entity_Last;
- const char* types[nbTypes] = {
+ const char* types[] = {
"Entity_Node", "Entity_0D", "Entity_Edge", "Entity_Quad_Edge",
"Entity_Triangle", "Entity_Quad_Triangle", "Entity_BiQuad_Triangle",
"Entity_Quadrangle", "Entity_Quad_Quadrangle", "Entity_BiQuad_Quadrangle",