{
virtual const SMDS_MeshNode* FindClosestTo( const gp_Pnt& pnt ) = 0;
virtual void MoveNode( const SMDS_MeshNode* node, const gp_Pnt& toPnt ) = 0;
+ virtual int FindNearPoint(const gp_Pnt& point,
+ const double tolerance,
+ std::vector< const SMDS_MeshNode* >& foundNodes) = 0;
};
//=======================================================================