-void SMESH_MAT2d::Branch::init( vector<const TVDEdge*>& maEdges,
- const Boundary* boundary,
- map< const TVDVertex*, BranchEndType > endType )
+void SMESH_MAT2d::Branch::init( vector<const TVDEdge*>& maEdges,
+ const Boundary* boundary,
+ map< const TVDVertex*, BranchEndType >& endType )