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[modules/smesh.git] / src / SMESHGUI / SMESH_msg_ja.ts
index f06bd740bf8a97622fcdd0d3f8d495c58c4dd206..f909eba822df409957ccf93b6444e0e9c40125f3 100644 (file)
     </message>
     <message>
       <source>MEN_COMPUTE</source>
-      <translation>計算します。</translation>
+      <translation>メッシュを作成</translation>
     </message>
     <message>
       <source>MEN_PRECOMPUTE</source>
     </message>
     <message>
       <source>MEN_CONV_TO_QUAD</source>
-      <translation>2次要素の追加</translation>
+      <translation>2次/1次要素への変換</translation>
     </message>
     <message>
       <source>MEN_2D_FROM_3D</source>
       <source>MEN_EDGES</source>
       <translation>エッジ</translation>
     </message>
+    <message>
+      <source>MEN_CHOOSE</source>
+      <translation type="unfinished">Choose...</translation>
+    </message>
     <message>
       <source>MEN_EDIT</source>
       <translation>編集(&amp;E)</translation>
     </message>
     <message>
       <source>SMESH_BUT_OVERWRITE</source>
-      <translation>書換え(&amp;w)</translation>
+      <translation>上書き(&amp;w)</translation>
     </message>
     <message>
       <source>SMESH_BUT_APPLY_AND_CLOSE</source>
     </message>
     <message>
       <source>STB_COMPUTE</source>
-      <translation>計算します。</translation>
+      <translation>メッシュを作成します。</translation>
     </message>
     <message>
       <source>STB_PRECOMPUTE</source>
     </message>
     <message>
       <source>TOP_COMPUTE</source>
-      <translation>計算します。</translation>
+      <translation>メッシュを作成</translation>
     </message>
     <message>
       <source>TOP_PRECOMPUTE</source>
       <source>PREF_DISPLAY_ENTITY</source>
       <translation>表示する項目</translation>
     </message>
+    <message>
+      <source>QUADRATIC_REPRESENT_MODE_GROUP</source>
+      <translation>2 D の 2 次要素の表現</translation>
+    </message>
     <message>
       <source>QUADRATIC_REPRESENT_MODE</source>
       <translation>2 D の 2 次要素の表現</translation>
       <translation>最大角度</translation>
     </message>
     <message>
-      <source>PREF_DISPLAY_MODE</source>
+      <source>PREF_DISPLAY_MODE_GROUP</source>
       <translation>表示モード</translation>
     </message>
+    <message>
+      <source>PREF_DISPLAY_MODE</source>
+      <translation>既定の表示モード</translation>
+    </message>
     <message>
       <source>PREF_ELEMENTS</source>
       <translation>要素</translation>
     <name>SMESHGUI_ConvToQuadDlg</name>
     <message>
       <source>CAPTION</source>
-      <translation>2次要素の追加</translation>
+      <translation>2次/1次要素への変換</translation>
     </message>
     <message>
       <source>MEDIUMNDS</source>
     </message>
     <message>
       <source>ID</source>
-      <translation>ID</translation>
+      <translation type="unfinished">ID</translation>
     </message>
     <message>
       <source>INSERT</source>
       <source>GRAVITY_CENTER</source>
       <translation>重心</translation>
     </message>
+    <message>
+      <source>NORMAL_VECTOR</source>
+      <translation>通常</translation>
+    </message>
     <message>
       <source>NODE</source>
       <translation>ノード</translation>
       <source>ORIENTATION</source>
       <translation>方向</translation>
     </message>
+    <message>
+      <source>VOLUMES</source>
+      <translation type="unfinished">Volumes</translation>
+    </message>
+    <message>
+      <source>OUTSIDE_VOLUME_NORMAL</source>
+      <translation type="unfinished">Face normal outside volume</translation>
+    </message>
   </context>
   <context>
     <name>SMESHGUI_ReorientFacesOp</name>
       <source>NO_OBJECT_SELECTED</source>
       <translation>選択したオブジェクトがありません。</translation>
     </message>
+    <message>
+      <source>NO_VOLUME_OBJECT_SELECTED</source>
+      <translation type="unfinished">No volume object selected</translation>
+    </message>
     <message>
       <source>NO_FACES</source>
       <translation>オブジェクトに顔が含まれていません。</translation>
     </message>
+    <message>
+      <source>NO_VOLUMES</source>
+      <translation type="unfinished">Volume object includes no volumes</translation>
+    </message>
     <message>
       <source>ZERO_SIZE_VECTOR</source>
       <translation>サイズがゼロのベクター</translation>
       <translation>減少係数:</translation>
     </message>
   </context>
+  <context>
+    <name>SMESHGUI_DisplayEntitiesDlg</name>
+    <message>
+      <source>WRN_AT_LEAST_ONE</source>
+      <translation type="unfinished">At least one entity type should be chosen!</translation>
+    </message>
+  </context>
 </TS>