<source>CGNS_FILES_FILTER</source>
<translation>CGNS files</translation>
</message>
+ <message>
+ <source>GMF_ASCII_FILES_FILTER</source>
+ <translation>GMF ASCII files</translation>
+ </message>
+ <message>
+ <source>GMF_BINARY_FILES_FILTER</source>
+ <translation>GMF binary files</translation>
+ </message>
<message>
<source>STL_BIN_FILES_FILTER</source>
<translation>STL binary files</translation>
<source>COMPERR_CANCELED</source>
<translation>Computation canceled</translation>
</message>
+ <message>
+ <source>COMPERR_NO_MESH_ON_SHAPE</source>
+ <translation>No mesh elements assigned to a Sub-shape</translation>
+ </message>
+ <message>
+ <source>EDITERR_NO_MEDIUM_ON_GEOM</source>
+ <translation>Some medium nodes not placed on geometry to avoid
+ distorting elements shown in magenta</translation>
+ </message>
<message>
<source>SMESH_GEOM</source>
<translation>Geometry</translation>
<source>MEN_EXPORT_CGNS</source>
<translation>Export to CGNS File</translation>
</message>
+ <message>
+ <source>MEN_EXPORT_GMF</source>
+ <translation>Export to GMF File</translation>
+ </message>
<message>
<source>MEN_EXPORT_SAUV</source>
<translation>Export to SAUV file</translation>
<source>MEN_CGNS</source>
<translation>CGNS file</translation>
</message>
+ <message>
+ <source>MEN_IMPORT_GMF</source>
+ <translation>GMF file</translation>
+ </message>
+ <message>
+ <source>MEN_GMF</source>
+ <translation>GMF file</translation>
+ </message>
<message>
<source>MEN_IMPORT_SAUV</source>
<translation>SAUV file</translation>
<source>STB_EXPORT_CGNS</source>
<translation>Export to CGNS file</translation>
</message>
+ <message>
+ <source>STB_EXPORT_GMF</source>
+ <translation>Export to GMF file</translation>
+ </message>
<message>
<source>STB_EXPORT_SAUV</source>
<translation>Export to SAUV file</translation>
<source>STB_CGNS</source>
<translation>Export CGNS file</translation>
</message>
+ <message>
+ <source>STB_IMPORT_GMF</source>
+ <translation>Import GMF file</translation>
+ </message>
+ <message>
+ <source>STB_GMF</source>
+ <translation>Export GMF file</translation>
+ </message>
<message>
<source>STB_IMPORT_SAUV</source>
<translation>Import SAUV file</translation>
<source>TOP_CGNS</source>
<translation>Export CGNS file</translation>
</message>
+ <message>
+ <source>TOP_IMPORT_GMF</source>
+ <translation>Import GMF file</translation>
+ </message>
+ <message>
+ <source>TOP_GMF</source>
+ <translation>Export GMF file</translation>
+ </message>
<message>
<source>TOP_IMPORT_SAUV</source>
<translation>Import SAUV file</translation>
<source>PREF_BACKFACE</source>
<translation>Back surface color</translation>
</message>
+ <message>
+ <source>PREF_VOLUME</source>
+ <translation>Volume color</translation>
+ </message>
+ <message>
+ <source>PREF_REVERSEDVOLUME</source>
+ <translation>Reversed volume color</translation>
+ </message>
<message>
<source>PREF_WIREFRAME</source>
<translation>Wireframe color</translation>
<source>PREF_GRP_NAMES</source>
<translation>Names color</translation>
</message>
+ <message>
+ <source>PREF_GRP_DEF_COLOR</source>
+ <translation>Default color</translation>
+ </message>
<message>
<source>PREF_GROUP_PRECISION</source>
<translation>Precision</translation>
</message>
<message>
<source>PREF_WIDTH</source>
- <translation>Width</translation>
+ <translation>Line width</translation>
+ </message>
+ <message>
+ <source>PREF_OUTLINE_WIDTH</source>
+ <translation>Outline width</translation>
</message>
<message>
<source>PREF_PREVIEW_CHUNK_SIZE</source>
</message>
</context>
<context>
- <name>SMESHGUI_Preferences_ColorDlg</name>
- <message>
- <source>DIALOG_TITLE</source>
- <translation>Properties (color, line width, shrink size, ...)</translation>
- </message>
- <message>
- <source>GRP_ELEMENTS</source>
- <translation>Elements</translation>
- </message>
- <message>
- <source>SURFACE_COLOR_LBL</source>
- <translation>Surface color</translation>
- </message>
+ <name>SMESHGUI_ReorientFacesDlg</name>
<message>
- <source>BACKSURFACE_COLOR_LBL</source>
- <translation>Back surface color</translation>
+ <source>CAPTION</source>
+ <translation>Reorient faces by vector</translation>
</message>
<message>
- <source>OUTLINE_COLOR_LBL</source>
- <translation>Outline color</translation>
+ <source>REORIENT_FACES</source>
+ <translation>Reorient</translation>
</message>
<message>
- <source>WIREFRAME_COLOR_LBL</source>
- <translation>Wireframe color</translation>
+ <source>DIRECTION</source>
+ <translation>Direction</translation>
</message>
<message>
- <source>0D_ELEMENTS_COLOR_LBL</source>
- <translation>0D elements</translation>
+ <source>OBJECT</source>
+ <translation>Object</translation>
</message>
<message>
- <source>0D_ELEMENTS_SIZE_LBL</source>
- <translation>Size of 0D elements</translation>
+ <source>POINT</source>
+ <translation>Point</translation>
</message>
<message>
- <source>BALL_ELEMENTS_COLOR_LBL</source>
- <translation>Ball elements</translation>
+ <source>FACE</source>
+ <translation>Face</translation>
</message>
<message>
- <source>BALL_ELEMENTS_SIZE_LBL</source>
- <translation>Size of balls</translation>
+ <source>FACES</source>
+ <translation>Faces source</translation>
</message>
<message>
- <source>LINE_WIDTH_LBL</source>
- <translation>Line width</translation>
+ <source>ORIENTATION</source>
+ <translation>Orientation</translation>
</message>
+</context>
+<context>
+ <name>SMESHGUI_ReorientFacesOp</name>
<message>
- <source>SHRINK_COEF_LBL</source>
- <translation>Shrink coef.</translation>
+ <source>NO_OBJECT_SELECTED</source>
+ <translation>No object selected</translation>
</message>
<message>
- <source>GRP_NODES</source>
- <translation>Nodes</translation>
+ <source>NO_FACES</source>
+ <translation>Object includes no faces</translation>
</message>
<message>
- <source>NODES_COLOR_LBL</source>
- <translation>Color</translation>
+ <source>ZERO_SIZE_VECTOR</source>
+ <translation>Zero size vector</translation>
</message>
<message>
- <source>NODES_MARKER_LBL</source>
- <translation>Marker</translation>
+ <source>INVALID_FACE</source>
+ <translation>Not valid face</translation>
</message>
<message>
- <source>GRP_ORIENTATION</source>
- <translation>Orientation of faces</translation>
+ <source>NB_REORIENTED</source>
+ <translation>%1 faces reversed</translation>
</message>
+</context>
+<context>
+ <name>SMESHGUI_PropertiesDlg</name>
<message>
- <source>ORIENTATION_COLOR_LBL</source>
- <translation>Color</translation>
+ <source>TITLE</source>
+ <translation>Properties</translation>
</message>
<message>
- <source>ORIENTATION_SCALE_LBL</source>
- <translation>Scale</translation>
+ <source>NODES</source>
+ <translation>Nodes</translation>
</message>
<message>
- <source>3D_VECTORS_LBL</source>
- <translation>3D vectors</translation>
+ <source>EDGES</source>
+ <translation>Edges / wireframe</translation>
</message>
<message>
- <source>GRP_SELECTION</source>
- <translation>Selection</translation>
+ <source>FACES</source>
+ <translation>Faces</translation>
</message>
<message>
- <source>SELECTION_COLOR_LBL</source>
- <translation>Selection color</translation>
+ <source>VOLUMES</source>
+ <translation>Volumes</translation>
</message>
<message>
- <source>PRESELECTION_COLOR_LBL</source>
- <translation>Pre-selection color</translation>
+ <source>OUTLINES</source>
+ <translation>Outlines</translation>
</message>
-</context>
-<context>
- <name>SMESHGUI_ReorientFacesDlg</name>
<message>
- <source>CAPTION</source>
- <translation>Reorient faces by vector</translation>
+ <source>0D_ELEMENTS</source>
+ <translation>0D elements</translation>
</message>
<message>
- <source>REORIENT_FACES</source>
- <translation>Reorient</translation>
+ <source>BALLS</source>
+ <translation>Balls</translation>
</message>
<message>
- <source>DIRECTION</source>
- <translation>Direction</translation>
+ <source>ORIENTATIONS</source>
+ <translation>Orientation vectors</translation>
</message>
<message>
- <source>OBJECT</source>
- <translation>Object</translation>
+ <source>COLOR</source>
+ <translation>Color:</translation>
</message>
<message>
- <source>POINT</source>
- <translation>Point</translation>
+ <source>WIDTH</source>
+ <translation>Width:</translation>
</message>
<message>
- <source>FACE</source>
- <translation>Face</translation>
+ <source>FACE_FRONT</source>
+ <translation>Front:</translation>
</message>
<message>
- <source>FACES</source>
- <translation>Faces source</translation>
+ <source>FACE_BACK</source>
+ <translation>Back:</translation>
</message>
<message>
- <source>ORIENTATION</source>
- <translation>Orientation</translation>
+ <source>VOLUME_NORMAL</source>
+ <translation>Normal:</translation>
</message>
-</context>
-<context>
- <name>SMESHGUI_ReorientFacesOp</name>
<message>
- <source>NO_OBJECT_SELECTED</source>
- <translation>No object selected</translation>
+ <source>VOLUME_REVERSED</source>
+ <translation>Reversed:</translation>
</message>
<message>
- <source>NO_FACES</source>
- <translation>Object includes no faces</translation>
+ <source>SIZE</source>
+ <translation>Size:</translation>
</message>
<message>
- <source>ZERO_SIZE_VECTOR</source>
- <translation>Zero size vector</translation>
+ <source>ORIENTATION_SCALE</source>
+ <translation>Scale:</translation>
</message>
<message>
- <source>INVALID_FACE</source>
- <translation>Not valid face</translation>
+ <source>ORIENTATION_3D</source>
+ <translation>3D vectors</translation>
</message>
<message>
- <source>NB_REORIENTED</source>
- <translation>%1 faces reversed</translation>
+ <source>SHRINK</source>
+ <translation>Shrink coef:</translation>
</message>
</context>
</TS>