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0022362: EDF SMESH: Quadrangle (mapping) algorithm: enforced vortices
[modules/smesh.git] / src / SMESHGUI / SMESH_msg_en.ts
index e989562ed2709af2f56e4b19746b636d2a855ed6..4f87f5cf5528ea2564959a42982dce4d46583b04 100644 (file)
         <source>COMPERR_NO_MESH_ON_SHAPE</source>
         <translation>No mesh elements assigned to a Sub-shape</translation>
     </message>
+    <message>
+        <source>COMPERR_BAD_PARMETERS</source>
+        <translation>Invalid input parameters</translation>
+    </message>
     <message>
         <source>EDITERR_NO_MEDIUM_ON_GEOM</source>
         <translation>Some medium nodes not placed on geometry to avoid
     </message>
     <message>
         <source>MEN_SPLIT_TO_TETRA</source>
-        <translation>Split into Tetrahedra</translation>
+        <translation>Split Volumes</translation>
     </message>
     <message>
         <source>TOP_SPLIT_TO_TETRA</source>
-        <translation>Split into Tetrahedra</translation>
+        <translation>Split Volumes</translation>
     </message>
     <message>
         <source>STB_SPLIT_TO_TETRA</source>
-        <translation>Split into Tetrahedra</translation>
+        <translation>Split Volumes</translation>
     </message>
     <message>
         <source>MESHERS_FILE_CANT_OPEN</source>
@@ -3413,12 +3417,44 @@ Use Display Entity menu command to show them.
         <translation>Taper</translation>
     </message>
     <message>
-        <source>TB_ADD_REMOVE</source>
-        <translation>Add/Remove Toolbar</translation>
+        <source>TB_ADD</source>
+        <translation>Add Element Toolbar</translation>
+    </message>
+    <message>
+        <source>TB_ADDNON</source>
+        <translation>Add Non Linear Element Toolbar</translation>
+    </message>
+    <message>
+        <source>TB_REM</source>
+        <translation>Remove Toolbar</translation>
+    </message>
+    <message>
+        <source>TB_RENUMBER</source>
+        <translation>Renumbering Toolbar</translation>
+    </message>
+    <message>
+        <source>TB_TRANSFORM</source>
+        <translation>Transformation Toolbar</translation>
     </message>
     <message>
-        <source>TB_CTRL</source>
-        <translation>Controls Toolbar</translation>
+        <source>TB_CTRL0D</source>
+        <translation>Node Controls Toolbar</translation>
+    </message>
+    <message>
+        <source>TB_CTRL1D</source>
+        <translation>Edge Controls Toolbar</translation>
+    </message>
+    <message>
+        <source>TB_CTRL2D</source>
+        <translation>Face Controls Toolbar</translation>
+    </message>
+    <message>
+        <source>TB_CTRL3D</source>
+        <translation>Volume Controls Toolbar</translation>
+    </message>
+    <message>
+        <source>TB_MEASUREM</source>
+        <translation>Measurements Toolbar</translation>
     </message>
     <message>
         <source>TB_DISP_MODE</source>
@@ -3432,6 +3468,18 @@ Use Display Entity menu command to show them.
         <source>TB_MESH</source>
         <translation>Mesh Toolbar</translation>
     </message>
+    <message>
+        <source>TB_GROUP</source>
+        <translation>Group Toolbar</translation>
+    </message>
+    <message>
+        <source>TB_INFO</source>
+        <translation>Information Toolbar</translation>
+    </message>
+    <message>
+        <source>TB_ADD1D</source>
+        <translation>Mesh Toolbar</translation>
+    </message>
     <message>
         <source>TB_MODIFY</source>
         <translation>Modification Toolbar</translation>
@@ -4302,6 +4350,10 @@ Please, create VTK viewer and try again</translation>
         <source>PREF_FILL</source>
         <translation>Surface color</translation>
     </message>
+    <message>
+        <source>PREF_PREVIEW_COLOR</source>
+        <translation>Preview color</translation>
+    </message>
     <message>
         <source>PREF_NOTIFY_MODE</source>
         <translation>Show a computation result notification</translation>
@@ -5925,6 +5977,10 @@ Please specify them and try again</translation>
         <source>MESH</source>
         <translation>Mesh</translation>
     </message>
+    <message>
+        <source>MESH_TYPE</source>
+        <translation>Mesh type</translation>
+    </message>
     <message>
         <source>NAME</source>
         <translation>Name</translation>
@@ -5946,8 +6002,14 @@ Please specify them and try again</translation>
         <translation>No sense in creating a submesh ignored by global algorithm &quot;%1&quot;</translation>
     </message>
     <message>
-        <source>GEOMETRY_OBJECT_IS_NOT_DEFINED</source>
-        <translation>Geometry object is not defined
+        <source>GEOMETRY_OBJECT_IS_NOT_DEFINED_MESH</source>
+        <translation>Geometry object is not defined.
+Do you want to create an empty mesh 
+without algorithms and hypotheses? </translation>
+    </message>
+    <message>
+        <source>GEOMETRY_OBJECT_IS_NOT_DEFINED_SUBMESH</source>
+        <translation>Geometry object is not defined.
 Please specify it and try again</translation>
     </message>
     <message>
@@ -5979,6 +6041,26 @@ Please specify it and try again</translation>
         <source>MESH_IS_NULL</source>
         <translation>Mesh is null</translation>
     </message>
+    <message>
+        <source>MT_ANY</source>
+        <translation>Any</translation>
+    </message>
+    <message>
+        <source>MT_HEXAHEDRAL</source>
+        <translation>Hexahedral</translation>
+    </message>
+    <message>
+        <source>MT_TETRAHEDRAL</source>
+        <translation>Tetrahedral</translation>
+    </message>
+    <message>
+        <source>MT_TRIANGULAR</source>
+        <translation>Triangular</translation>
+    </message>
+    <message>
+        <source>MT_QUADRILATERAL</source>
+        <translation>Quadrilateral</translation>
+    </message>
     <message>
         <source>NAME_OF_MESH_IS_EMPTY</source>
         <translation>Name of mesh is empty
@@ -5994,6 +6076,14 @@ Please enter valid name and try again</translation>
         <translation>There is no object for editing. Please
 select mesh or sub-mesh and try again</translation>
     </message>
+    <message>
+        <source>CONCURRENT_SUBMESH_APPEARS</source>
+        <translation> 
+The assigned algorithm has the same priority as one assigned to an 
+adjacent sub-mesh, hence it's undefined which algorithm to use for
+meshing boundary shared by two sub-meshes. Would you like to set
+the order of sub-mesh computation? </translation>
+    </message>
 </context>
 <context>
     <name>SMESHGUI_MeshPatternDlg</name>
@@ -6156,6 +6246,14 @@ It is impossible to read point coordinates from file</translation>
         <source>NONE</source>
         <translation>&lt;None&gt;</translation>
     </message>
+    <message>
+        <source>DEFAULT</source>
+        <translation>&lt;Default&gt;</translation>
+    </message>
+    <message>
+        <source>SELECT</source>
+        <translation>&lt;Select&gt;</translation>
+    </message>
 </context>
 <context>
     <name>SMESHGUI_MultiEditDlg</name>
@@ -6201,10 +6299,10 @@ It is impossible to read point coordinates from file</translation>
     </message>
 </context>
 <context>
-    <name>SMESHGUI_CuttingIntoTetraDlg</name>
+    <name>SMESHGUI_SplitVolumesDlg</name>
     <message>
         <source>CAPTION</source>
-        <translation>Splitting volumes into tetrahedra</translation>
+        <translation>Splitting volumes</translation>
     </message>
     <message>
         <source>SPLIT_METHOD</source>
@@ -6222,6 +6320,34 @@ It is impossible to read point coordinates from file</translation>
         <source>SPLIT_HEX_TO_24_TETRA</source>
         <translation>Into 24 tetrahedra</translation>
     </message>
+    <message>
+        <source>SPLIT_HEX_TO_2_PRISMS</source>
+        <translation>Into 2 prisms</translation>
+    </message>
+    <message>
+        <source>SPLIT_HEX_TO_4_PRISMS</source>
+        <translation>Into 4 Prisms</translation>
+    </message>
+    <message>
+        <source>TARGET_ELEM_TYPE</source>
+        <translation>Target element type</translation>
+    </message>
+    <message>
+        <source>FACET_TO_SPLIT</source>
+        <translation>Facet to split</translation>
+    </message>
+    <message>
+        <source>START_POINT</source>
+        <translation>Hexa location</translation>
+    </message>
+    <message>
+        <source>FACET_NORMAL</source>
+        <translation>Facet normal</translation>
+    </message>
+    <message>
+        <source>ALL_DOMAINS</source>
+        <translation>All domains</translation>
+    </message>
 </context>
 <context>
     <name>SMESHGUI_PrecisionDlg</name>
@@ -6500,6 +6626,10 @@ It is impossible to read point coordinates from file</translation>
         <source>CLIP_PLANES</source>
         <translation>Clipping planes</translation>
     </message>
+    <message>
+        <source>IS_OPENGL_CLIPPING</source>
+        <translation>OpenGL clipping</translation>
+    </message>
     <message>
         <source>MESHES_SUBMESHES_GROUPS</source>
         <translation>Meshes, sub-meshes and groups</translation>
@@ -6560,6 +6690,30 @@ It is impossible to read point coordinates from file</translation>
         <source>NO_PLANES</source>
         <translation>No planes</translation>
     </message>
+    <message>
+        <source>ABSOLUTE</source>
+        <translation>Absolute</translation>
+    </message>
+    <message>
+        <source>RELATIVE</source>
+        <translation>Relative</translation>
+    </message>
+    <message>
+        <source>BASE_POINT</source>
+        <translation>Base point</translation>
+    </message>
+    <message>
+        <source>DIRECTION</source>
+        <translation>Direction</translation>
+    </message>
+    <message>
+        <source>RESET</source>
+        <translation>Reset</translation>
+    </message>
+    <message>
+        <source>INVERT</source>
+        <translation>Invert</translation>
+    </message>
 </context>
 <context>
     <name>SMESHGUI_DuplicateNodesDlg</name>