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Merge from OCC_development_generic_2006
[modules/smesh.git] / src / SMESHGUI / SMESHGUI_VTKUtils.cxx
index 01cf071d8ee77cda2c44b4345fc2246bd886be09..76a8cb1a608233aceb6e8fc244863624ef189e2c 100644 (file)
@@ -36,9 +36,6 @@
 #include "SVTK_Selector.h"
 #include "SVTK_ViewModel.h"
 #include "SVTK_ViewWindow.h"
-#include "SVTK_RenderWindow.h"
-#include "SVTK_InteractorStyle.h"
-#include "SVTK_RenderWindowInteractor.h"
 
 #include "utilities.h"
 
@@ -448,85 +445,83 @@ namespace SMESH{
     double SP1 = mgr->doubleValue( "SMESH", "selection_precision_node", 0.025 ),
            SP2 = mgr->doubleValue( "SMESH", "selection_precision_element", 0.001 );
 
-    for ( int i=0, n=views.count(); i<n; i++ ) {
-        SVTK_ViewWindow* aVtkView = GetVtkViewWindow( views[i] );
-       if (!aVtkView) continue;
-       // update VTK viewer properties
-       SVTK_RenderWindowInteractor* anInteractor = aVtkView->getRWInteractor();
-       if (anInteractor) {
-         // mesh element selection
-         anInteractor->SetSelectionProp(aSelColor.red()/255., aSelColor.green()/255.,
-                                        aSelColor.blue()/255., SW );
-
-         // tolerances
-         anInteractor->SetSelectionTolerance(SP1, SP2);
-
-         // pre-selection
-         SVTK_InteractorStyle* aStyle =
-           dynamic_cast<SVTK_InteractorStyle*>( anInteractor->GetInteractorStyle() );
-         if (aStyle) {
-           aStyle->setPreselectionProp(aPreColor.red()/255., aPreColor.green()/255.,
-                                       aPreColor.blue()/255., PW);
-         }
-       }
+    for ( int i=0, n=views.count(); i<n; i++ ){
+      // update VTK viewer properties
+      if(SVTK_ViewWindow* aVtkView = GetVtkViewWindow( views[i] )){
+       // mesh element selection
+       aVtkView->SetSelectionProp(aSelColor.red()/255., 
+                                  aSelColor.green()/255.,
+                                  aSelColor.blue()/255., 
+                                  SW );
+       // tolerances
+       aVtkView->SetSelectionTolerance(SP1, SP2);
+
+       // pre-selection
+       aVtkView->SetPreselectionProp(aPreColor.red()/255., 
+                                     aPreColor.green()/255.,
+                                     aPreColor.blue()/255., 
+                                     PW);
        // update actors
        vtkRenderer* aRenderer = aVtkView->getRenderer();
        vtkActorCollection *aCollection = aRenderer->GetActors();
        aCollection->InitTraversal();
        while(vtkActor *anAct = aCollection->GetNextActor()){
          if(SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)){
-           anActor->SetHighlightColor(aHiColor.red()/255., aHiColor.green()/255.,
+           anActor->SetHighlightColor(aHiColor.red()/255., 
+                                      aHiColor.green()/255.,
                                       aHiColor.blue()/255.);
-           anActor->SetPreHighlightColor(aPreColor.red()/255., aPreColor.green()/255.,
+           anActor->SetPreHighlightColor(aPreColor.red()/255., 
+                                         aPreColor.green()/255.,
                                          aPreColor.blue()/255.);
          }
        }
+      }
     }
   }
 
 
   //----------------------------------------------------------------------------
-  SVTK_InteractorStyle* GetInteractorStyle(SUIT_ViewWindow *theWindow){
-    if(SVTK_ViewWindow* aWnd = GetVtkViewWindow(theWindow)){
-      if(SVTK_RenderWindowInteractor* anInteractor = aWnd->getRWInteractor()){
-       return dynamic_cast<SVTK_InteractorStyle*>( anInteractor->GetInteractorStyle() );
-      }
-    }
+  SVTK_Selector* 
+  GetSelector(SUIT_ViewWindow *theWindow)
+  {
+    if(SVTK_ViewWindow* aWnd = GetVtkViewWindow(theWindow))
+      return aWnd->GetSelector();
+
     return NULL;
   }
 
   void SetFilter(const Handle(VTKViewer_Filter)& theFilter,
-                SVTK_InteractorStyle* theStyle)
+                SVTK_Selector* theSelector)
   {
-    if (theStyle)
-      theStyle->SetFilter(theFilter);
+    if (theSelector)
+      theSelector->SetFilter(theFilter);
   }
 
-  Handle(VTKViewer_Filter) GetFilter(int theId, SVTK_InteractorStyle* theStyle)
+  Handle(VTKViewer_Filter) GetFilter(int theId, SVTK_Selector* theSelector)
   {
-    return theStyle->GetFilter(theId);
+    return theSelector->GetFilter(theId);
   }
 
-  bool IsFilterPresent(int theId, SVTK_InteractorStyle* theStyle)
+  bool IsFilterPresent(int theId, SVTK_Selector* theSelector)
   {
-    return theStyle->IsFilterPresent(theId);
+    return theSelector->IsFilterPresent(theId);
   }
 
-  void RemoveFilter(int theId, SVTK_InteractorStyle* theStyle)
+  void RemoveFilter(int theId, SVTK_Selector* theSelector)
   {
-    theStyle->RemoveFilter(theId);
+    theSelector->RemoveFilter(theId);
   }
 
-  void RemoveFilters(SVTK_InteractorStyle* theStyle)
+  void RemoveFilters(SVTK_Selector* theSelector)
   {
-    for ( int id = SMESHGUI_NodeFilter; theStyle && id < SMESHGUI_LastFilter; id++ )
-      theStyle->RemoveFilter( id );
+    for ( int id = SMESHGUI_NodeFilter; theSelector && id < SMESHGUI_LastFilter; id++ )
+      theSelector->RemoveFilter( id );
   }
 
   bool IsValid(SALOME_Actor* theActor, int theCellId,
-              SVTK_InteractorStyle* theStyle)
+              SVTK_Selector* theSelector)
   {
-    return theStyle->IsValid(theActor,theCellId);
+    return theSelector->IsValid(theActor,theCellId);
   }