if(SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)){
if(anActor->hasIO())
if (!Update(anActor->getIO(),anActor->GetVisibility()))
- break; // avoid multiple warinings if visu failed
+ break; // avoid multiple warnings if visu failed
}
}
}
{
Handle(SALOME_InteractiveObject) anIO = anIter.Value();
if ( !Update( anIO, true ))
- break; // avoid multiple warinings if visu failed
+ break; // avoid multiple warnings if visu failed
if ( withChildrenOfSelected ) // update all visible children
{
//================================================================================
/*!
* \brief Find all SMESH_Actor's in the View Window.
- * If actor constains Plot2d_Histogram object remove it from each Plot2d Viewer.
+ * If actor contains Plot2d_Histogram object remove it from each Plot2d Viewer.
*/
//================================================================================