}
aStudy->setVisibilityStateForAll(Qtx::HiddenState);
}
+ // fall through
default: {
if (SMESH_Actor *anActor = FindActorByEntry(theWnd,theEntry)) {
switch (theAction) {
int GetSelected(LightApp_SelectionMgr* theMgr,
TColStd_IndexedMapOfInteger& theMap,
- const bool theIsElement)
+ const bool /*theIsElement*/)
{
theMap.Clear();
SALOME_ListIO selected; theMgr->selectedObjects( selected );