#include "SALOMEDSClient_Study.hxx"
#include "SALOMEDSClient_SObject.hxx"
+#include "SUIT_Desktop.h"
#include "SUIT_Session.h"
#include "SUIT_OverrideCursor.h"
* Constructor
*/
//=================================================================================
-SMESHGUI_StandardMeshInfosDlg::SMESHGUI_StandardMeshInfosDlg (QWidget* parent, const char* name,
+SMESHGUI_StandardMeshInfosDlg::SMESHGUI_StandardMeshInfosDlg( SMESHGUI* theModule, const char* name,
bool modal, WFlags fl)
- : QDialog(parent, name, modal, WStyle_Customize | WStyle_NormalBorder |
- WStyle_Title | WStyle_SysMenu | WDestructiveClose)
+ : QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder |
+ WStyle_Title | WStyle_SysMenu | WDestructiveClose),
+ mySMESHGUI( theModule ),
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
{
if (!name)
setName("SMESHGUI_StandardMeshInfosDlg");
aDlgLayout->addWidget(myButtonsGroup, 2, 0);
- mySelectionMgr = SMESHGUI::selectionMgr();
- SMESHGUI::GetSMESHGUI()->SetActiveDialogBox(this);
+ mySMESHGUI->SetActiveDialogBox(this);
// connect signals
- connect(myOkBtn, SIGNAL(clicked()), this, SLOT(close()));
- connect(mySelectBtn, SIGNAL(clicked()), this, SLOT(onStartSelection()));
- connect(SMESHGUI::GetSMESHGUI(), SIGNAL(SignalCloseAllDialogs()), this, SLOT(close()));
- connect(SMESHGUI::GetSMESHGUI(), SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
- connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(onSelectionChanged()));
+ connect( myOkBtn, SIGNAL(clicked()), this, SLOT(close()));
+ connect( mySelectBtn, SIGNAL(clicked()), this, SLOT(onStartSelection()));
+ connect( mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(close()));
+ connect( mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
+ connect( mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(onSelectionChanged()));
// resize and move dialog, then show
this->setMinimumSize(270, 428);
int x, y;
- SMESHGUI::GetSMESHGUI()->DefineDlgPosition(this, x, y);
+ mySMESHGUI->DefineDlgPosition(this, x, y);
this->move(x, y);
this->show();
void SMESHGUI_StandardMeshInfosDlg::closeEvent (QCloseEvent* e)
{
mySelectionMgr->clearFilters();
- SMESHGUI::GetSMESHGUI()->ResetState();
+ mySMESHGUI->ResetState();
QDialog::closeEvent(e);
}
void SMESHGUI_StandardMeshInfosDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate any active dialog */
- SMESHGUI::GetSMESHGUI()->EmitSignalDeactivateDialog();
+ mySMESHGUI->EmitSignalDeactivateDialog();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(onSelectionChanged()));
}