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GPUSPHGUI: add Offset transformation
[modules/smesh.git]
/
src
/
SMESHGUI
/
SMESHGUI_SingleEditDlg.cxx
diff --git
a/src/SMESHGUI/SMESHGUI_SingleEditDlg.cxx
b/src/SMESHGUI/SMESHGUI_SingleEditDlg.cxx
index 3a5e9227ae8e6dd25213c0fbd236a2a5a931259c..0a8722ef32206a07a5224be4956f19fd342c963a 100755
(executable)
--- a/
src/SMESHGUI/SMESHGUI_SingleEditDlg.cxx
+++ b/
src/SMESHGUI/SMESHGUI_SingleEditDlg.cxx
@@
-341,7
+341,7
@@
void SMESHGUI_SingleEditDlg::onTextChange (const QString& theNewText)
myOkBtn->setEnabled(false);
myApplyBtn->setEnabled(false);
- // hilight entered edge
+ // hi
gh
light entered edge
if(myActor){
if(SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh()){
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();