SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
int aConstructorId = GetConstructorId();
- SMESH::SMESH_MeshEditor::Sew_Error anError;
+ SMESH::SMESH_MeshEditor::Sew_Error anError = SMESH::SMESH_MeshEditor::SEW_OK;
if (aConstructorId == 0)
{