SMESH_Actor* SMESHGUI_Selection::getActor( int ind ) const
{
if ( ind >= 0 && ind < myDataOwners.count() ) {
- const SalomeApp_SVTKDataOwner* owner =
- dynamic_cast<const SalomeApp_SVTKDataOwner*> ( myDataOwners[ ind ].get() );
+ const SalomeApp_DataOwner* owner =
+ dynamic_cast<const SalomeApp_DataOwner*> ( myDataOwners[ ind ].get() );
if ( owner )
- return dynamic_cast<SMESH_Actor*>( owner->GetActor() );
+ {
+ Handle( SALOME_InteractiveObject ) anObj = owner->IO();
+ QString entry = anObj->getEntry();
+ return dynamic_cast<SMESH_Actor*>( SMESH::FindActorByEntry( entry ) );
+ }
+ //return dynamic_cast<SMESH_Actor*>( owner->GetActor() );
}
return 0;
}