if ( myMesh->NbVolumes() ) types << SMESH::VOLUME;
if ( myMesh->NbBalls() ) types << SMESH::BALL;
if ( myMesh->Nb0DElements()) types << SMESH::ELEM0D;
+ if ( types.count() > 1 ) types << SMESH::ALL;
myFilterDlg->Init( types );
myFilterDlg->SetSelection();