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Merge from BR_V5_DEV 16Feb09
[modules/smesh.git] / src / SMESHGUI / SMESHGUI_NodesDlg.cxx
index 4b135d5913397d23bdcd67b64381d2fc52703b79..38869ceddb5f899eff69e34afbf1794f092d6fd9 100644 (file)
@@ -1,6 +1,6 @@
-//  SMESH SMESHGUI : GUI for SMESH component
+//  Copyright (C) 2007-2008  CEA/DEN, EDF R&D, OPEN CASCADE
 //
-//  Copyright (C) 2003  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+//  Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
 //  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
 //
 //  This library is free software; you can redistribute it and/or
 //  License along with this library; if not, write to the Free Software
 //  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
 //
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//  See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
 //
+// SMESH SMESHGUI : GUI for SMESH component
+// File   : SMESHGUI_NodesDlg.cxx
+// Author : Nicolas REJNERI, Open CASCADE S.A.S.
+// SMESH includes
 //
-//
-//  File   : SMESHGUI_NodesDlg.cxx
-//  Author : Nicolas REJNERI
-//  Module : SMESH
-//  $Header$
-
 #include "SMESHGUI_NodesDlg.h"
 
 #include "SMESHGUI.h"
 #include "SMESHGUI_VTKUtils.h"
 #include "SMESHGUI_MeshUtils.h"
 
-#include "SMESH_Actor.h"
-#include "SMESH_ActorUtils.h"
-#include "SMESH_ObjectDef.h"
+#include <SMESH_Actor.h>
+#include <SMESH_ActorUtils.h>
+#include <SMESH_ObjectDef.h>
 
-#include "SMDS_Mesh.hxx"
-#include "SMDS_MeshNode.hxx"
+#include <SMDS_Mesh.hxx>
+#include <SMDS_MeshNode.hxx>
 
-#include "SUIT_Session.h"
-#include "SUIT_OverrideCursor.h"
-#include "SUIT_ViewWindow.h"
-#include "SUIT_ViewManager.h"
-#include "SUIT_MessageBox.h"
-#include "SUIT_Desktop.h"
+// SALOME GUI includes
+#include <SUIT_Session.h>
+#include <SUIT_OverrideCursor.h>
+#include <SUIT_MessageBox.h>
+#include <SUIT_Desktop.h>
+#include <SUIT_ResourceMgr.h>
 
-#include "SalomeApp_Study.h"
-#include "LightApp_Application.h"
-#include "LightApp_SelectionMgr.h"
+#include <LightApp_Application.h>
+#include <LightApp_SelectionMgr.h>
 
-#include "SVTK_Selector.h"
-#include "SVTK_ViewWindow.h"
-#include "VTKViewer_CellLocationsArray.h"
+#include <SVTK_ViewWindow.h>
+#include <VTKViewer_CellLocationsArray.h>
 
-#include "SALOME_Actor.h"
-#include "SALOME_ListIO.hxx"
+// SALOME KERNEL includes
+#include <SALOMEDS_Study.hxx>
+#include <SALOMEDS_SObject.hxx>
 
-#include "utilities.h"
+#include <utilities.h>
 
-// VTK Includes
-#include <vtkCell.h>
+// VTK includes
 #include <vtkIdList.h>
 #include <vtkCellArray.h>
 #include <vtkUnsignedCharArray.h>
 #include <vtkUnstructuredGrid.h>
 #include <vtkDataSetMapper.h>
-#include <vtkActorCollection.h>
 #include <vtkRenderer.h>
 #include <vtkProperty.h>
-
-// QT Includes
-#include <qbuttongroup.h>
-#include <qframe.h>
-#include <qgroupbox.h>
-#include <qlabel.h>
-#include <qlineedit.h>
-#include <qpushbutton.h>
-#include <qradiobutton.h>
-#include <qlayout.h>
-#include <qvariant.h>
-#include <qtooltip.h>
-#include <qwhatsthis.h>
-#include <qimage.h>
-#include <qpixmap.h>
-#include <qvalidator.h>
-#include <qevent.h>
-
+#include <vtkPoints.h>
+
+// Qt includes
+#include <QGroupBox>
+#include <QLabel>
+#include <QPushButton>
+#include <QRadioButton>
+#include <QHBoxLayout>
+#include <QVBoxLayout>
+#include <QKeyEvent>
+#include <QButtonGroup>
+
+// IDL includes
+#include <SALOMEconfig.h>
 #include CORBA_SERVER_HEADER(SMESH_MeshEditor)
 
-using namespace std;
+#define SPACING 6
+#define MARGIN  11
 
-
-namespace SMESH {
-
-  void AddNode (SMESH::SMESH_Mesh_ptr theMesh, float x, float y, float z)
+namespace SMESH
+{
+  void AddNode( SMESH::SMESH_Mesh_ptr theMesh, float x, float y, float z, const QStringList& theParameters )
   {
     SUIT_OverrideCursor wc;
     try {
-      _PTR(SObject) aSobj = SMESH::FindSObject(theMesh);
+      _PTR(SObject) aSobj = SMESH::FindSObject( theMesh );
       SMESH::SMESH_MeshEditor_var aMeshEditor = theMesh->GetMeshEditor();
-      aMeshEditor->AddNode(x,y,z);
+      aMeshEditor->AddNode( x, y, z );
+      theMesh->SetParameters( SMESHGUI::JoinObjectParameters(theParameters) );
       _PTR(Study) aStudy = GetActiveStudyDocument();
       CORBA::Long anId = aStudy->StudyId();
-      if (TVisualObjPtr aVisualObj = SMESH::GetVisualObj(anId, aSobj->GetID().c_str())) {
-       aVisualObj->Update(true);
+      if (TVisualObjPtr aVisualObj = SMESH::GetVisualObj( anId, aSobj->GetID().c_str() ) ) {
+       aVisualObj->Update( true );
       }
-    } catch (SALOME::SALOME_Exception& exc) {
-      INFOS("Follow exception was cought:\n\t" << exc.details.text);
-    } catch (const std::exception& exc) {
-      INFOS("Follow exception was cought:\n\t" << exc.what());
-    } catch (...) {
-      INFOS("Unknown exception was cought !!!");
+    } 
+    catch ( SALOME::SALOME_Exception& exc ) {
+      INFOS( "Follow exception was cought:\n\t" << exc.details.text );
+    }
+    catch ( const std::exception& exc ) {
+      INFOS( "Follow exception was cought:\n\t" << exc.what() );
+    } 
+    catch ( ... ) {
+      INFOS( "Unknown exception was cought !!!" );
     }
   }
 
-  class TNodeSimulation {
-    SVTK_ViewWindow* myViewWindow;
+  class TNodeSimulation 
+  {
+    SVTK_ViewWindow*  myViewWindow;
 
-    SALOME_Actor *myPreviewActor;
+    SALOME_Actor*     myPreviewActor;
     vtkDataSetMapper* myMapper;
-    vtkPoints* myPoints;
+    vtkPoints*        myPoints;
 
   public:
-    TNodeSimulation(SVTK_ViewWindow* theViewWindow):
-      myViewWindow(theViewWindow)
+    TNodeSimulation( SVTK_ViewWindow* theViewWindow ):
+      myViewWindow( theViewWindow )
     {
       vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
 
       // Create points
       myPoints = vtkPoints::New();
-      myPoints->SetNumberOfPoints(1);
-      myPoints->SetPoint(0,0.0,0.0,0.0);
+      myPoints->SetNumberOfPoints( 1 );
+      myPoints->SetPoint( 0, 0.0, 0.0, 0.0 );
 
       // Create cells
       vtkIdList *anIdList = vtkIdList::New();
-      anIdList->SetNumberOfIds(1);
+      anIdList->SetNumberOfIds( 1 );
 
       vtkCellArray *aCells = vtkCellArray::New();
-      aCells->Allocate(2, 0);
+      aCells->Allocate( 2, 0 );
 
       vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
-      aCellTypesArray->SetNumberOfComponents(1);
-      aCellTypesArray->Allocate(1);
+      aCellTypesArray->SetNumberOfComponents( 1 );
+      aCellTypesArray->Allocate( 1 );
 
-      anIdList->SetId(0, 0);
-      aCells->InsertNextCell(anIdList);
-      aCellTypesArray->InsertNextValue(VTK_VERTEX);
+      anIdList->SetId( 0, 0 );
+      aCells->InsertNextCell( anIdList );
+      aCellTypesArray->InsertNextValue( VTK_VERTEX );
 
       VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New();
-      aCellLocationsArray->SetNumberOfComponents(1);
-      aCellLocationsArray->SetNumberOfTuples(1);
+      aCellLocationsArray->SetNumberOfComponents( 1 );
+      aCellLocationsArray->SetNumberOfTuples( 1 );
 
       aCells->InitTraversal();
       vtkIdType npts = 0;
-      aCellLocationsArray->SetValue(0, aCells->GetTraversalLocation(npts));
+      aCellLocationsArray->SetValue( 0, aCells->GetTraversalLocation( npts ) );
 
-      aGrid->SetCells(aCellTypesArray, aCellLocationsArray, aCells);
+      aGrid->SetCells( aCellTypesArray, aCellLocationsArray, aCells );
 
-      aGrid->SetPoints(myPoints);
-      aGrid->SetCells(aCellTypesArray, aCellLocationsArray,aCells);
+      aGrid->SetPoints( myPoints );
+      aGrid->SetCells( aCellTypesArray, aCellLocationsArray, aCells );
       aCellLocationsArray->Delete();
       aCellTypesArray->Delete();
       aCells->Delete();
@@ -169,14 +165,14 @@ namespace SMESH {
 
       // Create and display actor
       myMapper = vtkDataSetMapper::New();
-      myMapper->SetInput(aGrid);
+      myMapper->SetInput( aGrid );
       aGrid->Delete();
 
       myPreviewActor = SALOME_Actor::New();
-      myPreviewActor->SetInfinitive(true);
+      myPreviewActor->SetInfinitive( true );
       myPreviewActor->VisibilityOff();
       myPreviewActor->PickableOff();
-      myPreviewActor->SetMapper(myMapper);
+      myPreviewActor->SetMapper( myMapper );
 
       vtkProperty* aProp = vtkProperty::New();
       aProp->SetRepresentationToPoints();
@@ -191,25 +187,25 @@ namespace SMESH {
       myPreviewActor->SetProperty( aProp );
       aProp->Delete();
 
-      myViewWindow->AddActor(myPreviewActor);
+      myViewWindow->AddActor( myPreviewActor );
     }
 
-    void SetPosition (float x, float y, float z)
+    void SetPosition( float x, float y, float z )
     {
-      myPoints->SetPoint(0,x,y,z);
+      myPoints->SetPoint( 0, x, y, z );
       myPoints->Modified();
-      SetVisibility(true);
+      SetVisibility( true );
     }
 
-    void SetVisibility (bool theVisibility)
+    void SetVisibility( bool theVisibility )
     {
-      myPreviewActor->SetVisibility(theVisibility);
+      myPreviewActor->SetVisibility( theVisibility );
       RepaintCurrentView();
     }
 
     ~TNodeSimulation()
     {
-      myViewWindow->RemoveActor(myPreviewActor);
+      myViewWindow->RemoveActor( myPreviewActor );
       myPreviewActor->Delete();
 
       myMapper->RemoveAllInputs();
@@ -224,120 +220,89 @@ namespace SMESH {
 // class    : SMESHGUI_NodesDlg()
 // purpose  :
 //=================================================================================
-SMESHGUI_NodesDlg::SMESHGUI_NodesDlg (SMESHGUI* theModule,
-                                     const char* name,
-                                     bool modal,
-                                     WFlags fl): 
-  QDialog(SMESH::GetDesktop(theModule), 
-         name, 
-         modal, 
-         WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
-  mySelector(SMESH::GetViewWindow(theModule)->GetSelector()),
-  mySelectionMgr(SMESH::GetSelectionMgr(theModule)),
-  mySMESHGUI(theModule)
+SMESHGUI_NodesDlg::SMESHGUI_NodesDlg( SMESHGUI* theModule ): 
+  QDialog( SMESH::GetDesktop( theModule ) ),
+  mySelector( SMESH::GetViewWindow( theModule )->GetSelector() ),
+  mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
+  mySMESHGUI( theModule )
 {
-  mySimulation = new SMESH::TNodeSimulation(SMESH::GetViewWindow( mySMESHGUI ));
-
-  QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_NODE")));
-  if (!name)
-    setName("SMESHGUI_NodesDlg");
-  resize(303, 185);
-  setCaption(tr("MESH_NODE_TITLE"));
-  setSizeGripEnabled(TRUE);
-  SMESHGUI_NodesDlgLayout = new QGridLayout(this);
-  SMESHGUI_NodesDlgLayout->setSpacing(6);
-  SMESHGUI_NodesDlgLayout->setMargin(11);
+  setModal( false );
+  setAttribute( Qt::WA_DeleteOnClose, true );
+  setWindowTitle( tr("MESH_NODE_TITLE") );
+  setSizeGripEnabled( true );
+  
+  mySimulation = new SMESH::TNodeSimulation( SMESH::GetViewWindow( mySMESHGUI ) );
+  
+  QPixmap image0( SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap( "SMESH", 
+                                                                  tr( "ICON_DLG_NODE" ) ) );
+  
+  QVBoxLayout* SMESHGUI_NodesDlgLayout = new QVBoxLayout( this );
+  SMESHGUI_NodesDlgLayout->setSpacing( SPACING );
+  SMESHGUI_NodesDlgLayout->setMargin( MARGIN );
+
+  /***************************************************************/
+  GroupConstructors = new QGroupBox( tr( "MESH_NODE" ), this );
+  QButtonGroup* ButtonGroup = new QButtonGroup(this);
+  QHBoxLayout* GroupConstructorsLayout = new QHBoxLayout( GroupConstructors );
+  GroupConstructorsLayout->setSpacing( SPACING );
+  GroupConstructorsLayout->setMargin( MARGIN );
+
+  Constructor1 = new QRadioButton( GroupConstructors );
+  Constructor1->setIcon( image0 );
+  Constructor1->setChecked( true );
+  
+  GroupConstructorsLayout->addWidget( Constructor1 );
+  ButtonGroup->addButton( Constructor1, 0 );
 
   /***************************************************************/
-  GroupButtons = new QGroupBox(this, "GroupButtons");
-  GroupButtons->setGeometry(QRect(10, 10, 281, 48));
-  GroupButtons->setTitle(tr("" ));
-  GroupButtons->setColumnLayout(0, Qt::Vertical);
-  GroupButtons->layout()->setSpacing(0);
-  GroupButtons->layout()->setMargin(0);
-  GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
-  GroupButtonsLayout->setAlignment(Qt::AlignTop);
-  GroupButtonsLayout->setSpacing(6);
-  GroupButtonsLayout->setMargin(11);
-  buttonHelp = new QPushButton(GroupButtons, "buttonHelp");
-  buttonHelp->setText(tr("SMESH_BUT_HELP" ));
-  buttonHelp->setAutoDefault(TRUE);
-  GroupButtonsLayout->addWidget(buttonHelp, 0, 4);
-  buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
-  buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
-  buttonCancel->setAutoDefault(TRUE);
-  GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
-  buttonApply = new QPushButton(GroupButtons, "buttonApply");
-  buttonApply->setText(tr("SMESH_BUT_APPLY" ));
-  buttonApply->setAutoDefault(TRUE);
-  GroupButtonsLayout->addWidget(buttonApply, 0, 1);
-  QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
-  GroupButtonsLayout->addItem(spacer_9, 0, 2);
-  buttonOk = new QPushButton(GroupButtons, "buttonOk");
-  buttonOk->setText(tr("SMESH_BUT_OK" ));
-  buttonOk->setAutoDefault(TRUE);
-  buttonOk->setDefault(TRUE);
-  GroupButtonsLayout->addWidget(buttonOk, 0, 0);
-  SMESHGUI_NodesDlgLayout->addWidget(GroupButtons, 2, 0);
+  GroupCoordinates = new QGroupBox( tr( "SMESH_COORDINATES" ), this );
+  QHBoxLayout* GroupCoordinatesLayout = new QHBoxLayout(GroupCoordinates);
+  GroupCoordinatesLayout->setSpacing(SPACING);
+  GroupCoordinatesLayout->setMargin(MARGIN);
+
+  TextLabel_X = new QLabel( tr( "SMESH_X" ), GroupCoordinates );
+  SpinBox_X = new SMESHGUI_SpinBox( GroupCoordinates );
+
+  TextLabel_Y = new QLabel( tr( "SMESH_Y" ), GroupCoordinates );
+  SpinBox_Y = new SMESHGUI_SpinBox( GroupCoordinates );
+
+  TextLabel_Z = new QLabel( tr( "SMESH_Z" ), GroupCoordinates );
+  SpinBox_Z = new SMESHGUI_SpinBox( GroupCoordinates );
+
+  GroupCoordinatesLayout->addWidget( TextLabel_X );
+  GroupCoordinatesLayout->addWidget( SpinBox_X );
+  GroupCoordinatesLayout->addWidget( TextLabel_Y);
+  GroupCoordinatesLayout->addWidget( SpinBox_Y );
+  GroupCoordinatesLayout->addWidget( TextLabel_Z );
+  GroupCoordinatesLayout->addWidget( SpinBox_Z );
 
   /***************************************************************/
-  GroupConstructors = new QButtonGroup(this, "GroupConstructors");
-  GroupConstructors->setTitle(tr("MESH_NODE" ));
-  GroupConstructors->setExclusive(TRUE);
-  GroupConstructors->setColumnLayout(0, Qt::Vertical);
-  GroupConstructors->layout()->setSpacing(0);
-  GroupConstructors->layout()->setMargin(0);
-  GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
-  GroupConstructorsLayout->setAlignment(Qt::AlignTop);
-  GroupConstructorsLayout->setSpacing(6);
-  GroupConstructorsLayout->setMargin(11);
-  Constructor1 = new QRadioButton(GroupConstructors, "Constructor1");
-  Constructor1->setText(tr("" ));
-  Constructor1->setPixmap(image0);
-  Constructor1->setChecked(TRUE);
-  GroupConstructorsLayout->addWidget(Constructor1, 0, 0);
-  QSpacerItem* spacer_2 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
-  GroupConstructorsLayout->addItem(spacer_2, 0, 1);
-  SMESHGUI_NodesDlgLayout->addWidget(GroupConstructors, 0, 0);
+  GroupButtons = new QGroupBox( this );
+  QHBoxLayout* GroupButtonsLayout = new QHBoxLayout( GroupButtons );
+  GroupButtonsLayout->setSpacing( SPACING );
+  GroupButtonsLayout->setMargin( MARGIN );
+  buttonOk = new QPushButton( tr( "SMESH_BUT_APPLY_AND_CLOSE" ), GroupButtons );
+  buttonOk->setAutoDefault( true );
+  buttonOk->setDefault( true );
+  buttonApply = new QPushButton( tr( "SMESH_BUT_APPLY" ), GroupButtons );
+  buttonApply->setAutoDefault( true );
+  buttonCancel = new QPushButton( tr( "SMESH_BUT_CLOSE" ), GroupButtons );
+  buttonCancel->setAutoDefault( true );
+  buttonHelp = new QPushButton( tr( "SMESH_BUT_HELP" ), GroupButtons );
+  buttonHelp->setAutoDefault( true );
+
+  GroupButtonsLayout->addWidget( buttonOk );
+  GroupButtonsLayout->addSpacing( 10 );
+  GroupButtonsLayout->addWidget( buttonApply );
+  GroupButtonsLayout->addSpacing( 10 );
+  GroupButtonsLayout->addStretch();
+  GroupButtonsLayout->addWidget( buttonCancel );
+  GroupButtonsLayout->addWidget( buttonHelp );
 
   /***************************************************************/
-  GroupCoordinates = new QGroupBox(this, "GroupCoordinates");
-  GroupCoordinates->setTitle(tr("SMESH_COORDINATES" ));
-  GroupCoordinates->setColumnLayout(0, Qt::Vertical);
-  GroupCoordinates->layout()->setSpacing(0);
-  GroupCoordinates->layout()->setMargin(0);
-  GroupCoordinatesLayout = new QGridLayout(GroupCoordinates->layout());
-  GroupCoordinatesLayout->setAlignment(Qt::AlignTop);
-  GroupCoordinatesLayout->setSpacing(6);
-  GroupCoordinatesLayout->setMargin(11);
-
-  TextLabel_X = new QLabel(GroupCoordinates, "TextLabel_X");
-  TextLabel_X->setSizePolicy( QSizePolicy( QSizePolicy::Fixed, QSizePolicy::Fixed ) );
-  TextLabel_X->setText(tr("SMESH_X" ));
-  GroupCoordinatesLayout->addWidget(TextLabel_X, 0, 0);
-
-  TextLabel_Y = new QLabel(GroupCoordinates, "TextLabel_Y");
-  //TextLabel_Y->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
-  TextLabel_Y->setSizePolicy( QSizePolicy( QSizePolicy::Fixed, QSizePolicy::Fixed ) );
-  TextLabel_Y->setText(tr("SMESH_Y" ));
-  GroupCoordinatesLayout->addWidget(TextLabel_Y, 0, 2);
-
-  TextLabel_Z = new QLabel(GroupCoordinates, "TextLabel_Z");
-  //TextLabel_Z->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
-  TextLabel_Z->setSizePolicy( QSizePolicy( QSizePolicy::Fixed, QSizePolicy::Fixed ) );
-  TextLabel_Z->setText(tr("SMESH_Z" ));
-  GroupCoordinatesLayout->addWidget(TextLabel_Z, 0, 4);
-
-  SpinBox_X = new SMESHGUI_SpinBox(GroupCoordinates, "SpinBox_X");
-  GroupCoordinatesLayout->addWidget(SpinBox_X, 0, 1);
-
-  SpinBox_Y = new SMESHGUI_SpinBox(GroupCoordinates, "SpinBox_Y");
-  GroupCoordinatesLayout->addWidget(SpinBox_Y, 0, 3);
-
-  SpinBox_Z = new SMESHGUI_SpinBox(GroupCoordinates, "SpinBox_Z");
-  GroupCoordinatesLayout->addWidget(SpinBox_Z, 0, 5);
-
-  SMESHGUI_NodesDlgLayout->addWidget(GroupCoordinates, 1, 0);
+  SMESHGUI_NodesDlgLayout->addWidget( GroupConstructors );
+  SMESHGUI_NodesDlgLayout->addWidget( GroupCoordinates );
+  SMESHGUI_NodesDlgLayout->addWidget( GroupButtons );
 
   myHelpFileName = "adding_nodes_and_elements_page.html#adding_nodes_anchor";
 
@@ -358,45 +323,40 @@ SMESHGUI_NodesDlg::~SMESHGUI_NodesDlg()
 // function : Init()
 // purpose  :
 //=================================================================================
-void SMESHGUI_NodesDlg::Init ()
+void SMESHGUI_NodesDlg::Init()
 {
   /* Get setting of step value from file configuration */
-  double step;
-  // QString St = SUIT_CONFIG->getSetting("xxxxxxxxxxxxx");  TODO
-  // step = St.toDouble();                                    TODO
-  step = 25.0;
+  double step = 25.0;
 
   /* min, max, step and decimals for spin boxes */
-  SpinBox_X->RangeStepAndValidator(COORD_MIN, COORD_MAX, step, DBL_DIGITS_DISPLAY);
-  SpinBox_Y->RangeStepAndValidator(COORD_MIN, COORD_MAX, step, DBL_DIGITS_DISPLAY);
-  SpinBox_Z->RangeStepAndValidator(COORD_MIN, COORD_MAX, step, DBL_DIGITS_DISPLAY);
-  SpinBox_X->SetValue(0.0);
-  SpinBox_Y->SetValue(0.0);
-  SpinBox_Z->SetValue(0.0);
+  SpinBox_X->RangeStepAndValidator( COORD_MIN, COORD_MAX, step, DBL_DIGITS_DISPLAY );
+  SpinBox_Y->RangeStepAndValidator( COORD_MIN, COORD_MAX, step, DBL_DIGITS_DISPLAY );
+  SpinBox_Z->RangeStepAndValidator( COORD_MIN, COORD_MAX, step, DBL_DIGITS_DISPLAY );
+  SpinBox_X->SetValue( 0.0 );
+  SpinBox_Y->SetValue( 0.0 );
+  SpinBox_Z->SetValue( 0.0 );
 
-  mySMESHGUI->SetActiveDialogBox((QDialog*)this);
+  mySMESHGUI->SetActiveDialogBox( this );
 
   /* signals and slots connections */
-  connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
-  connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
-  connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
-  connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
+  connect( buttonOk,     SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
+  connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) );
+  connect( buttonApply,  SIGNAL( clicked() ), this, SLOT( ClickOnApply() ) );
+  connect( buttonHelp,   SIGNAL( clicked() ), this, SLOT( ClickOnHelp() ) );
 
-  connect(SpinBox_X, SIGNAL (valueChanged(double)), SLOT(ValueChangedInSpinBox(double)));
-  connect(SpinBox_Y, SIGNAL (valueChanged(double)), SLOT(ValueChangedInSpinBox(double)));
-  connect(SpinBox_Z, SIGNAL (valueChanged(double)), SLOT(ValueChangedInSpinBox(double)));
+  connect( SpinBox_X, SIGNAL( valueChanged( double ) ), SLOT( ValueChangedInSpinBox( double ) ) );
+  connect( SpinBox_Y, SIGNAL( valueChanged( double ) ), SLOT( ValueChangedInSpinBox( double ) ) );
+  connect( SpinBox_Z, SIGNAL( valueChanged( double ) ), SLOT( ValueChangedInSpinBox( double ) ) );
 
-  connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
-  connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog()));
+  connect( mySelectionMgr, SIGNAL( currentSelectionChanged() ),      SLOT( SelectionIntoArgument() ) );
+  connect( mySMESHGUI,     SIGNAL( SignalDeactivateActiveDialog() ), SLOT( DeactivateActiveDialog() ) );
   /* to close dialog if study frame change */
-  connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(ClickOnCancel()));
-
-  this->show();
+  connect( mySMESHGUI,     SIGNAL( SignalStudyFrameChanged() ),      SLOT( ClickOnCancel() ) );
 
   // set selection mode
-  SMESH::SetPointRepresentation(true);
-  if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
-    aViewWindow->SetSelectionMode(NodeSelection);
+  SMESH::SetPointRepresentation( true );
+  if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
+    aViewWindow->SetSelectionMode( NodeSelection );
 
   SelectionIntoArgument();
 }
@@ -405,14 +365,14 @@ void SMESHGUI_NodesDlg::Init ()
 // function : ValueChangedInSpinBox()
 // purpose  :
 //=================================================================================
-void SMESHGUI_NodesDlg::ValueChangedInSpinBox (double newValue)
+void SMESHGUI_NodesDlg::ValueChangedInSpinBox( double newValue )
 {
-  if (!myMesh->_is_nil()) {
+  if ( !myMesh->_is_nil() ) {
     double vx = SpinBox_X->GetValue();
     double vy = SpinBox_Y->GetValue();
     double vz = SpinBox_Z->GetValue();
 
-    mySimulation->SetPosition(vx,vy,vz);
+    mySimulation->SetPosition( vx, vy, vz );
   }
 }
 
@@ -422,7 +382,7 @@ void SMESHGUI_NodesDlg::ValueChangedInSpinBox (double newValue)
 //=================================================================================
 void SMESHGUI_NodesDlg::ClickOnOk()
 {
-  if (ClickOnApply())
+  if ( ClickOnApply() )
     ClickOnCancel();
 }
 
@@ -432,38 +392,47 @@ void SMESHGUI_NodesDlg::ClickOnOk()
 //=================================================================================
 bool SMESHGUI_NodesDlg::ClickOnApply()
 {
-  if (mySMESHGUI->isActiveStudyLocked())
+  if ( mySMESHGUI->isActiveStudyLocked() )
     return false;
 
-  if (myMesh->_is_nil()) {
-    SUIT_MessageBox::warn1(SMESHGUI::desktop(), tr("SMESH_WRN_WARNING"),
-                           tr("MESH_IS_NOT_SELECTED"), tr("SMESH_BUT_OK"));
+  if ( myMesh->_is_nil() ) {
+    SUIT_MessageBox::warning( this, tr( "SMESH_WRN_WARNING" ),
+                             tr( "MESH_IS_NOT_SELECTED" ) );
     return false;
   }
 
+  if( !isValid() )
+    return false;
+
   /* Recup args and call method */
   double x = SpinBox_X->GetValue();
   double y = SpinBox_Y->GetValue();
   double z = SpinBox_Z->GetValue();
-  mySimulation->SetVisibility(false);
-  SMESH::AddNode(myMesh,x,y,z);
-  SMESH::SetPointRepresentation(true);
+
+  QStringList aParameters;
+  aParameters << SpinBox_X->text();
+  aParameters << SpinBox_Y->text();
+  aParameters << SpinBox_Z->text();
+
+  mySimulation->SetVisibility( false );
+  SMESH::AddNode( myMesh, x, y, z, aParameters );
+  SMESH::SetPointRepresentation( true );
 
   // select myMesh
   SALOME_ListIO aList;
-  mySelectionMgr->selectedObjects(aList);
-  if (aList.Extent() != 1) {
-    if (SVTK_ViewWindow* aViewWindow = SMESH::GetCurrentVtkView()) {
+  mySelectionMgr->selectedObjects( aList );
+  if ( aList.Extent() != 1 ) {
+    if ( SVTK_ViewWindow* aViewWindow = SMESH::GetCurrentVtkView() ) {
       vtkActorCollection *aCollection = aViewWindow->getRenderer()->GetActors();
       aCollection->InitTraversal();
-      while (vtkActor *anAct = aCollection->GetNextActor()) {
-        if (SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)) {
-          if (anActor->hasIO()) {
-            if (SMESH_MeshObj *aMeshObj = dynamic_cast<SMESH_MeshObj*>(anActor->GetObject().get())) {
-              if (myMesh->_is_equivalent(aMeshObj->GetMeshServer())) {
+      while ( vtkActor *anAct = aCollection->GetNextActor() ) {
+        if ( SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>( anAct ) ) {
+          if ( anActor->hasIO() ) {
+            if ( SMESH_MeshObj *aMeshObj = dynamic_cast<SMESH_MeshObj*>( anActor->GetObject().get() ) ) {
+              if ( myMesh->_is_equivalent( aMeshObj->GetMeshServer() ) ) {
                 aList.Clear();
-                aList.Append(anActor->getIO());
-                mySelectionMgr->setSelectedObjects(aList, false);
+                aList.Append( anActor->getIO() );
+                mySelectionMgr->setSelectedObjects( aList, false );
                 break;
               }
             }
@@ -481,12 +450,12 @@ bool SMESHGUI_NodesDlg::ClickOnApply()
 //=================================================================================
 void SMESHGUI_NodesDlg::ClickOnCancel()
 {
-  disconnect(mySelectionMgr, 0, this, 0);
-  if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
-    aViewWindow->SetSelectionMode(ActorSelection);
+  disconnect( mySelectionMgr, 0, this, 0 );
+  if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
+    aViewWindow->SetSelectionMode( ActorSelection );
 
-  mySimulation->SetVisibility(false);
-  SMESH::SetPointRepresentation(false);
+  mySimulation->SetVisibility( false );
+  SMESH::SetPointRepresentation( false );
   mySMESHGUI->ResetState();
 
   reject();
@@ -498,20 +467,22 @@ void SMESHGUI_NodesDlg::ClickOnCancel()
 //=================================================================================
 void SMESHGUI_NodesDlg::ClickOnHelp()
 {
-  LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
-  if (app) 
-    app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
+  LightApp_Application* app = (LightApp_Application*)( SUIT_Session::session()->activeApplication() );
+  if ( app ) 
+    app->onHelpContextModule( mySMESHGUI ? app->moduleName( mySMESHGUI->moduleName() ) : 
+                             QString( "" ), myHelpFileName );
   else {
-               QString platform;
+    QString platform;
 #ifdef WIN32
-               platform = "winapplication";
+    platform = "winapplication";
 #else
-               platform = "application";
+    platform = "application";
 #endif
-    SUIT_MessageBox::warn1(0, QObject::tr("WRN_WARNING"),
-                          QObject::tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
-                          arg(app->resourceMgr()->stringValue("ExternalBrowser", platform)).arg(myHelpFileName),
-                          QObject::tr("BUT_OK"));
+    SUIT_MessageBox::warning( this, tr("WRN_WARNING"),
+                             tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
+                             arg( app->resourceMgr()->stringValue( "ExternalBrowser", 
+                                                                   platform ) ).
+                             arg( myHelpFileName ) );
   }
 }
 
@@ -521,33 +492,33 @@ void SMESHGUI_NodesDlg::ClickOnHelp()
 //=================================================================================
 void SMESHGUI_NodesDlg::SelectionIntoArgument()
 {
-  if (!GroupConstructors->isEnabled())
+  if ( !GroupConstructors->isEnabled() )
     return;
 
-  mySimulation->SetVisibility(false);
-  SMESH::SetPointRepresentation(true);
+  mySimulation->SetVisibility( false );
+  SMESH::SetPointRepresentation( true );
 
   const SALOME_ListIO& aList = mySelector->StoredIObjects();
-  if (aList.Extent() == 1) {
+  if ( aList.Extent() == 1 ) {
     Handle(SALOME_InteractiveObject) anIO = aList.First();
-    if (anIO->hasEntry()) {
-      myMesh = SMESH::GetMeshByIO(anIO);
-      if (myMesh->_is_nil()) return;
+    if ( anIO->hasEntry() ) {
+      myMesh = SMESH::GetMeshByIO( anIO );
+      if ( myMesh->_is_nil() ) return;
       QString aText;
-      if (SMESH::GetNameOfSelectedNodes(mySelector,anIO,aText) == 1) {
-       if (SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh.in())) {
-         if (SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh()) {
-           if (const SMDS_MeshNode* aNode = aMesh->FindNode(aText.toInt())) {
-             SpinBox_X->SetValue(aNode->X());
-             SpinBox_Y->SetValue(aNode->Y());
-             SpinBox_Z->SetValue(aNode->Z());
+      if ( SMESH::GetNameOfSelectedNodes( mySelector, anIO, aText ) == 1 ) {
+       if ( SMESH_Actor* anActor = SMESH::FindActorByObject( myMesh.in() ) ) {
+         if ( SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh() ) {
+           if ( const SMDS_MeshNode* aNode = aMesh->FindNode( aText.toInt() ) ) {
+             SpinBox_X->SetValue( aNode->X() );
+             SpinBox_Y->SetValue( aNode->Y() );
+             SpinBox_Z->SetValue( aNode->Z() );
             }
          }
        }
       }
-      mySimulation->SetPosition(SpinBox_X->GetValue(),
-                               SpinBox_Y->GetValue(),
-                               SpinBox_Z->GetValue());
+      mySimulation->SetPosition( SpinBox_X->GetValue(),
+                                SpinBox_Y->GetValue(),
+                                SpinBox_Z->GetValue() );
     }
   }
 }
@@ -556,7 +527,7 @@ void SMESHGUI_NodesDlg::SelectionIntoArgument()
 // function : closeEvent()
 // purpose  :
 //=================================================================================
-void SMESHGUI_NodesDlg::closeEvent (QCloseEvent*)
+void SMESHGUI_NodesDlg::closeEvent( QCloseEvent* )
 {
   this->ClickOnCancel(); /* same than click on cancel button */
 }
@@ -565,9 +536,9 @@ void SMESHGUI_NodesDlg::closeEvent (QCloseEvent*)
 // function : hideEvent()
 // purpose  : caused by ESC key
 //=================================================================================
-void SMESHGUI_NodesDlg::hideEvent (QHideEvent*)
+void SMESHGUI_NodesDlg::hideEvent( QHideEvent* )
 {
-  if (!isMinimized())
+  if ( !isMinimized() )
     ClickOnCancel();
 }
 
@@ -575,9 +546,9 @@ void SMESHGUI_NodesDlg::hideEvent (QHideEvent*)
 // function : enterEvent()
 // purpose  : to reactivate this dialog box when mouse enter onto the window
 //=================================================================================
-void SMESHGUI_NodesDlg::enterEvent(QEvent*)
+void SMESHGUI_NodesDlg::enterEvent( QEvent* )
 {
-  if (!GroupConstructors->isEnabled())
+  if ( !GroupConstructors->isEnabled() )
     ActivateThisDialog();
 }
 
@@ -587,13 +558,13 @@ void SMESHGUI_NodesDlg::enterEvent(QEvent*)
 //=================================================================================
 void SMESHGUI_NodesDlg::DeactivateActiveDialog()
 {
-  if (GroupConstructors->isEnabled()) {
-    GroupConstructors->setEnabled(false);
-    GroupCoordinates->setEnabled(false);
-    GroupButtons->setEnabled(false);
-    mySimulation->SetVisibility(false);
+  if ( GroupConstructors->isEnabled() ) {
+    GroupConstructors->setEnabled( false );
+    GroupCoordinates->setEnabled( false );
+    GroupButtons->setEnabled( false );
+    mySimulation->SetVisibility( false );
     mySMESHGUI->ResetState();
-    mySMESHGUI->SetActiveDialogBox(0);
+    mySMESHGUI->SetActiveDialogBox( 0 );
   }
 }
 
@@ -604,13 +575,13 @@ void SMESHGUI_NodesDlg::DeactivateActiveDialog()
 void SMESHGUI_NodesDlg::ActivateThisDialog()
 {
   mySMESHGUI->EmitSignalDeactivateDialog();
-  GroupConstructors->setEnabled(true);
-  GroupCoordinates->setEnabled(true);
-  GroupButtons->setEnabled(true);
+  GroupConstructors->setEnabled( true );
+  GroupCoordinates->setEnabled( true );
+  GroupButtons->setEnabled( true );
 
-  SMESH::SetPointRepresentation(true);
-  if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
-    aViewWindow->SetSelectionMode(NodeSelection);
+  SMESH::SetPointRepresentation( true );
+  if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
+    aViewWindow->SetSelectionMode( NodeSelection );
 
   SelectionIntoArgument();
 }
@@ -625,9 +596,30 @@ void SMESHGUI_NodesDlg::keyPressEvent( QKeyEvent* e )
   if ( e->isAccepted() )
     return;
 
-  if ( e->key() == Key_F1 )
-    {
-      e->accept();
-      ClickOnHelp();
-    }
+  if ( e->key() == Qt::Key_F1 ) {
+    e->accept();
+    ClickOnHelp();
+  }
+}
+
+//=================================================================================
+// function : isValid
+// purpose  :
+//=================================================================================
+bool SMESHGUI_NodesDlg::isValid()
+{
+  QString msg;
+  bool ok = true;
+  ok = SpinBox_X->isValid( msg, true ) && ok;
+  ok = SpinBox_Y->isValid( msg, true ) && ok;
+  ok = SpinBox_Z->isValid( msg, true ) && ok;
+
+  if( !ok ) {
+    QString str( tr( "SMESH_INCORRECT_INPUT" ) );
+    if ( !msg.isEmpty() )
+      str += "\n" + msg;
+    SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
+    return false;
+  }
+  return true;
 }