//=======================================================================
bool SMESHGUI_MoveNodesDlg::onApply()
{
- if (SMESHGUI::GetSMESHGUI()->isActiveStudyLocked())
+ if (mySMESHGUI->isActiveStudyLocked())
return false;
if (!isValid(true))
{
mySelectionMgr->clearSelected();
SMESH::SetPointRepresentation(false);
- mySelector->SetSelectionMode(ActorSelection);
+ myViewWindow->SetSelectionMode(ActorSelection);
disconnect(mySelectionMgr, 0, this, 0);
disconnect(mySMESHGUI, 0, this, 0);
mySMESHGUI->ResetState();
void SMESHGUI_MoveNodesDlg::enterEvent (QEvent*)
{
if (!isEnabled()) {
- SMESHGUI::GetSMESHGUI()->EmitSignalDeactivateDialog();
+ mySMESHGUI->EmitSignalDeactivateDialog();
// set selection mode
SMESH::SetPointRepresentation(true);