mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
- myHelpFileName = "pattern_mapping_page.html";
+ myHelpFileName = "pattern_mapping.html";
Init();
}
//=======================================================================
// name : SMESHGUI_MeshPatternDlg::onDeactivate
-// Purpose : SLOT called when dialog must be deativated
+// Purpose : SLOT called when dialog must be deactivated
//=======================================================================
void SMESHGUI_MeshPatternDlg::onDeactivate()
{
activateSelection();
}
- // hilight entered elements/nodes
+ // highlight entered elements/nodes
SMDS_Mesh* aMesh = 0;
SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh);
if (anActor)