if ( myPattern->MakeMesh( myMesh, toCreatePolygons, toCreatePolyedrs ) ) {
mySelectionMgr->clearSelected();
SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
- bool autoUpdate = false;
- if (mgr && mgr->stringValue("SMESH", "AutomaticUpdate").compare("true") == 0)
- autoUpdate = true;
+ bool autoUpdate = SMESHGUI::automaticUpdate();
if (!isRefine() && autoUpdate) {
_PTR(SObject) aSO = SMESH::FindSObject(myMesh.in());
SMESH_Actor* anActor = SMESH::FindActorByEntry(aSO->GetID().c_str());
aProp->SetRepresentationToWireframe();
aProp->SetColor(250, 0, 250);
if (SMESH::FindActorByObject(myMesh))
- aProp->SetLineWidth(SMESH::GetFloat("SMESH:SettingsWidth", 1) +1);
+ aProp->SetLineWidth( SMESH::GetFloat( "SMESH:element_width", 1 ) + 1 );
else
aProp->SetLineWidth(1);
myPreviewActor->SetProperty(aProp);