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GPUSPHGUI: add Offset transformation
[modules/smesh.git]
/
src
/
SMESHGUI
/
SMESHGUI_MeshPatternDlg.cxx
diff --git
a/src/SMESHGUI/SMESHGUI_MeshPatternDlg.cxx
b/src/SMESHGUI/SMESHGUI_MeshPatternDlg.cxx
index 53e60ce65f9153acf8287c81e517ca0a0bb30952..1d5030bfa629f508d168bc9f4451b5f0016baefe 100755
(executable)
--- a/
src/SMESHGUI/SMESHGUI_MeshPatternDlg.cxx
+++ b/
src/SMESHGUI/SMESHGUI_MeshPatternDlg.cxx
@@
-1400,7
+1400,7
@@
void SMESHGUI_MeshPatternDlg::onTextChanged (const QString& theNewText)
activateSelection();
}
- // hilight entered elements/nodes
+ // hi
gh
light entered elements/nodes
SMDS_Mesh* aMesh = 0;
SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh);
if (anActor)