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IPAL52974: Find Element by Point shows nodes that do not belong to current group
[modules/smesh.git] / src / SMESHGUI / SMESHGUI_MeshEditPreview.h
index 7091999f35c9bde3d99af294e430e9fd78438341..e88355819a015cba14c3590f8c06f6e6e642fb5e 100644 (file)
@@ -1,4 +1,4 @@
-// Copyright (C) 2007-2013  CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2015  CEA/DEN, EDF R&D, OPEN CASCADE
 //
 // Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
@@ -6,7 +6,7 @@
 // This library is free software; you can redistribute it and/or
 // modify it under the terms of the GNU Lesser General Public
 // License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
 //
 // This library is distributed in the hope that it will be useful,
 // but WITHOUT ANY WARRANTY; without even the implied warranty of
 #include <gp_Ax1.hxx>
 #include <gp_Pnt.hxx>
 
+class SALOME_Actor;
 class SVTK_ViewWindow;
+class vtkTextActor;
 class vtkUnstructuredGrid;
-class SALOME_Actor;
 
 namespace SMESH
 {
@@ -51,8 +52,8 @@ class SMESHGUI_EXPORT SMESHGUI_MeshEditPreview
   vtkUnstructuredGrid* myGrid;
   SALOME_Actor*        myPreviewActor;
 
-  std::vector<gp_Pnt>  myUnitArrowPnts;
-  int                  myNbArrows;
+  std::vector<gp_Pnt>        myUnitArrowPnts;
+  std::vector<vtkTextActor*> myLabelActors;
 
 public:
   SMESHGUI_MeshEditPreview( SVTK_ViewWindow* );
@@ -63,15 +64,17 @@ public:
   void                 SetVisibility( bool );
   void                 SetColor( double, double, double );
 
-  void                 SetArrowShapeAndNb( int    nbArrows,
-                                           double headLength,
-                                           double headRadius,
-                                           double start=0.);
+  void                 SetArrowShapeAndNb( int         nbArrows,
+                                           double      headLength,
+                                           double      headRadius,
+                                           double      start=0.,
+                                           const char* labels=0);
   void                 SetArrows( const gp_Ax1* axes,
                                   double        length);
 
   SALOME_Actor*        GetActor() const;
   vtkUnstructuredGrid* GetGrid() const;
+  SVTK_ViewWindow*     GetViewWindow() const;
 };
 
 #endif // SMESHGUI_MESHEDITPREVIEW_H