Salome HOME
Merge from BR_V5_DEV 16Feb09
[modules/smesh.git] / src / SMESHGUI / SMESHGUI_MakeNodeAtPointDlg.h
index 6751b6fc15190dfcf84826c98e342258aa665e90..6df8ba72239fa2b034386f192c8ca0f41c6e47ff 100644 (file)
@@ -1,4 +1,6 @@
-//  Copyright (C) 2003  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+//  Copyright (C) 2007-2008  CEA/DEN, EDF R&D, OPEN CASCADE
+//
+//  Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
 //  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
 //
 //  This library is free software; you can redistribute it and/or
 //  License along with this library; if not, write to the Free Software
 //  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
 //
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
-//
+//  See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
 //
+// File   : SMESHGUI_MakeNodeAtPointDlg.h
+// Author : Edward AGAPOV, Open CASCADE S.A.S.
 //
-//  File   : SMESHGUI_MakeNodeAtPointDlg.h
-//  Author : Edward AGAPOV
-//  Module : SMESH
-
+#ifndef SMESHGUI_MAKENODEATPOINTDLG_H
+#define SMESHGUI_MAKENODEATPOINTDLG_H
 
-#ifndef SMESHGUI_MakeNodeAtPointDlg_H
-#define SMESHGUI_MakeNodeAtPointDlg_H
+// SMESH includes
+#include "SMESH_SMESHGUI.hxx"
 
 #include "SMESHGUI_Dialog.h"
 #include "SMESHGUI_SelectionOp.h"
 
-#include "VTKViewer.h"
-
-class QFrame;
+class QGroupBox;
 class QLineEdit;
 class QPushButton;
-class LightApp_SelectionMgr;
-class SVTK_ViewWindow;
-class QButtonGroup;
-class SMESHGUI;
 class QCheckBox;
 class QRadioButton;
 class SMESHGUI_SpinBox;
-class SALOME_Actor;
 class SMESHGUI_MeshEditPreview;
 class SMESHGUI_MakeNodeAtPointDlg;
 
 /*!
  * \brief Operation to make a mesh pass through a point
  */
-class SMESHGUI_MakeNodeAtPointOp: public SMESHGUI_SelectionOp
+class SMESHGUI_EXPORT SMESHGUI_MakeNodeAtPointOp: public SMESHGUI_SelectionOp
 {
   Q_OBJECT
 
@@ -66,18 +60,16 @@ protected:
 
   virtual void                   activateSelection();
 
-  bool                           isValid();
+  bool                           isValid( QString& );
 
 protected slots:
   virtual bool                   onApply();
 
 private slots:
-
   void                           onSelectionDone();
   void                           redisplayPreview();
 
 private:
-
   SMESHGUI_MakeNodeAtPointDlg*  myDlg;
 
   SUIT_SelectionFilter*         myFilter;
@@ -85,40 +77,40 @@ private:
   SMESHGUI_MeshEditPreview*     mySimulation;
   SMESH_Actor*                  myMeshActor;
   bool                          myNoPreview;
-
 };
 
 /*!
  * \brief Dialog to make a mesh pass through a point
  */
 
-class SMESHGUI_MakeNodeAtPointDlg : public SMESHGUI_Dialog
+class SMESHGUI_EXPORT SMESHGUI_MakeNodeAtPointDlg : public SMESHGUI_Dialog
 {
   Q_OBJECT
 
 public:
-                                 SMESHGUI_MakeNodeAtPointDlg();
+  SMESHGUI_MakeNodeAtPointDlg();
 
 private:
-
-  QFrame*                        createMainFrame   (QWidget*);
-
-  QPushButton*                 myCoordBtn;
-  SMESHGUI_SpinBox             *myX, *myY, *myZ;
-  QRadioButton                 *myMoveRBtn, *myCreateRBtn;
-  QGroupBox*                   myNodeToMoveGrp;
-  QPushButton*                 myIdBtn;
-  QLineEdit*                   myId;
-  QCheckBox*                   myAutoSearchChkBox;
-  QCheckBox*                   myPreviewChkBox;
-
-  QString                      myHelpFileName;
+  QWidget*                      createMainFrame( QWidget* );
+
+  QPushButton*                  myCoordBtn;
+  SMESHGUI_SpinBox*             myX;
+  SMESHGUI_SpinBox*             myY;
+  SMESHGUI_SpinBox*             myZ;
+  QRadioButton*                 myMoveRBtn;
+  QRadioButton*                 myCreateRBtn;
+  QGroupBox*                    myNodeToMoveGrp;
+  QPushButton*                  myIdBtn;
+  QLineEdit*                    myId;
+  QCheckBox*                    myAutoSearchChkBox;
+  QCheckBox*                    myPreviewChkBox;
+
+  QString                       myHelpFileName;
 
   friend class SMESHGUI_MakeNodeAtPointOp;
 
 private slots:
-
-  void                           ButtonToggled (bool);
+  void                          ButtonToggled( bool );
 };
 
-#endif
+#endif // SMESHGUI_MAKENODEATPOINTDLG_H