aMesh = aSubMesh->GetFather();
_PTR(SObject) meshSO = SMESH::FindSObject( aMesh );
SMESH::ModifiedMesh( meshSO, false, aMesh->NbNodes()==0);
- SMESH_Actor* actor = SMESH::FindActorByEntry( meshSO->GetID().c_str() );
- if( actor ) {
- actor->Update();
- }
+ SMESH_Actor* actor = SMESH::FindActorByEntry( meshSO->GetID().c_str() );
+ if( actor ) {
+ actor->Update();
+ }
}
}
SMESHGUI::GetSMESHGUI()->updateObjBrowser( true, 0 );