if( !aSubMesh->_is_nil() )
aMesh = aSubMesh->GetFather();
_PTR(SObject) meshSO = SMESH::FindSObject( aMesh );
- SMESH::ModifiedMesh( meshSO, false, aMesh->NbNodes()==0);
SMESH_Actor* actor = SMESH::FindActorByEntry( meshSO->GetID().c_str() );
if( actor && actor->GetVisibility() )
actor->Update();