// connect signals and slots
connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
- connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));
+ connect(myCloseBtn, SIGNAL(clicked()), SLOT(reject()));
connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply()));
connect(myHelpBtn, SIGNAL(clicked()), SLOT(onHelp()));
// selection and SMESHGUI
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
- connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(ClickOnClose()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(reject()));
// set selection mode
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
{
setIsApplyAndClose( true );
if ( onApply() )
- onClose();
+ reject();
setIsApplyAndClose( false );
}
/*!
- \brief SLOT called when "Close" button pressed closes dialog
+ \brief SLOT called when dialog is closed
*/
-void SMESHGUI_GroupOpDlg::onClose()
+void SMESHGUI_GroupOpDlg::reject()
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySMESHGUI->ResetState();
mySelectionMgr->clearFilters();
reset();
- reject();
+ QDialog::reject();
}
/*!
mySelectionMgr->installFilter(new SMESH_TypeFilter (SMESH::GROUP));
}
-/*!
- \brief Provides reaction on close event, closes the dialog box
-*/
-void SMESHGUI_GroupOpDlg::closeEvent(QCloseEvent*)
-{
- onClose();
-}
-
/*!
\brief Resets state of the dialog, initializes its fields with default value, etc.
Usually called by onApply() slot to reinitialize dialog fields. This virtual method