WStyle_Title | WStyle_SysMenu | WDestructiveClose),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
- myViewWindow( SMESH::GetViewWindow( theModule ) ),
- mySelector( myViewWindow->GetSelector() ),
- myIsBusy( false )
+ myIsBusy( false ),
+ myActor( 0 )
{
if (!name) setName("SMESHGUI_GroupDlg");
initDialog(true);
myGeomGroupLine->setEnabled(false);
}
+ mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
+
/* Move widget on the botton right corner of main widget */
int x, y ;
mySMESHGUI->DefineDlgPosition(this, x, y);
WStyle_Title | WStyle_SysMenu | WDestructiveClose),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
- myViewWindow( SMESH::GetViewWindow( theModule ) ),
- mySelector( myViewWindow->GetSelector() ),
myIsBusy( false )
{
if (!name) setName("SMESHGUI_GroupDlg");
+
+ mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
+
initDialog(false);
if (!theGroup->_is_nil())
init(theGroup);
else {
mySelectSubMesh->setEnabled(false);
mySelectGroup->setEnabled(false);
- }
+ myCurrentLineEdit = myMeshGroupLine;
+ setSelectionMode(5);
+ }
+
/* Move widget on the botton right corner of main widget */
int x, y ;
mySMESHGUI->DefineDlgPosition(this, x, y);
myCreate = create;
myCurrentLineEdit = 0;
- QPixmap image0 (SMESHGUI::resourceMgr()->loadPixmap("SMESH", tr("ICON_SELECT")));
+ QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
if (create)
setCaption(tr("SMESH_CREATE_GROUP_TITLE"));
myActor->SetPointRepresentation(true);
else
SMESH::SetPointRepresentation(true);
- myViewWindow->SetSelectionMode(NodeSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(NodeSelection);
break;
case 1:
- myViewWindow->SetSelectionMode(EdgeSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(EdgeSelection);
break;
case 2:
- myViewWindow->SetSelectionMode(FaceSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection);
break;
default:
- myViewWindow->SetSelectionMode(VolumeSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(VolumeSelection);
}
} else {
- myViewWindow->SetSelectionMode(ActorSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
if (theMode == 4)
mySelectionMgr->installFilter(mySubMeshFilter);
else if (theMode == 5)
SALOME_ListIO aList;
aList.Append(myActor->getIO());
mySelectionMgr->setSelectedObjects(aList,false);
- myViewWindow->highlight( myActor->getIO(), true, true );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->highlight( myActor->getIO(), true, true );
}
myIsBusy = false;
}
myElements->clear();
- if (aNbSel == 0 ) {
+ if (aNbSel != 1 ) {
myGroup = SMESH::SMESH_Group::_nil();
myMesh = SMESH::SMESH_Mesh::_nil();
myIsBusy = false;
return;
} else if (myCurrentLineEdit == myGeomGroupLine) {
- if (aNbSel == 0) {
+ if (aNbSel != 1) {
myGeomGroup = GEOM::GEOM_Object::_nil();
myIsBusy = false;
return;
aGroupMainShape = GEOM::GEOM_Object::_duplicate(myGeomGroup);
_PTR(SObject) aGroupMainShapeSO =
//aStudy->FindObjectIOR(aStudy->ConvertObjectToIOR(aGroupMainShape));
- aStudy->FindObjectIOR(aGroupMainShape->GetStudyEntry());
+ aStudy->FindObjectID(aGroupMainShape->GetStudyEntry());
// The mesh SObject
_PTR(SObject) aMeshSO = SMESH::FindSObject(myMesh);
updateButtons();
} else {
- if (aNbSel == 1) {
+ if (aNbSel == 1 && myActor ) {
QString aListStr = "";
int aNbItems = 0;
if (myTypeId == 0) {
if (aGroupType == aType) {
_PTR(SObject) aGroupSO =
//aStudy->FindObjectIOR(aStudy->ConvertObjectToIOR(myGeomGroup));
- aStudy->FindObjectIOR(myGeomGroup->GetStudyEntry());
+ aStudy->FindObjectID(myGeomGroup->GetStudyEntry());
// Construct filter
SMESH::FilterManager_var aFilterMgr = SMESH::GetFilterManager();
SMESH::Filter_var aFilter = aFilterMgr->CreateFilter();
}
mySelectionMgr->clearSelected();
- myViewWindow->SetSelectionMode(ActorSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->clearFilters();
mySMESHGUI->ResetState();